Crossbows

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Adder1234
Posts: 636
Joined: Thu Jul 16, 2015 11:16 am
Location: Australia

Crossbows

Post by Adder1234 »

Now that I'm in the right section, my original idea still stands; to have crossbows, which are easier to aim than bows, but have slightly shorter range and less damage, but maybe higher armour piercing(not sure about this one). I already saw the last post regarding crossbows, and I don't want a weapon that is more powerful than the bow, just one with a different set of advantages and disadvantages. Also, metal and wooden versions would be cool.
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Fostik
Posts: 2521
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Crossbows

Post by Fostik »

What a new, fresh idea.
I agree that evolution of weapon that allow use in combat more convenient and faster, paying a time and hard collectable ressources, but this is looks like too OP for hafen.
Okay, lets look at this game. We have bows. Bows are not aiming, they are bending, no need aim because this is no more target system in shooting. The harder you bend, the more dmg you doing.
Now we have a crossbow, with already loaded bolt, ready to shoot with maximum damage just in direction? Only permakill pistols can be better.
The only way to implement crossbow ih hafen - do the instant dmg ranged weapon, like pistols or so. But this is very bad for game mechanics and fight system.
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Ophaq
Posts: 114
Joined: Fri Aug 28, 2015 10:54 pm

Re: Crossbows

Post by Ophaq »

I like this idea. And crossbows wouldn't have to be instantly shot. Old medieval crossbows would have a winch at their stock to wind up the rope before the bolt could be shot.
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kemil88
Posts: 216
Joined: Wed Jul 18, 2012 7:56 pm

Re: Crossbows

Post by kemil88 »

I think it could have a lesser max bending based on the quality (so, less damage), but a loading animation that could take a lot of time, so it would be good only when co-op fighting, but would be very bad if used to fight an animal, since it would just charge you, also the loading animation should be interrupted by any attack, and you would be forced to reload again
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Teleskop
Posts: 2910
Joined: Sat Jul 10, 2010 9:55 am
Location: Little Teleskop

Re: Crossbows

Post by Teleskop »

maybe instead of doing them like a gun,do them like a higher tier bow? longer aiming and bigger penalties but better accuracy and killer damage :P :P
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