I hope you're kidding and you're actually not that stupid m8 XDshubla wrote:Hearth magic: Cause a a random opening from 1% to 10% to your opponent for 500xp
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Combat Spells?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Combat Spells?
99% of my posts are bad jokes in attempt to get more postcount.Ozzy123 wrote:I hope you're kidding and you're actually not that stupid m8 XDshubla wrote:Hearth magic: Cause a a random opening from 1% to 10% to your opponent for 500xp

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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kemil88
- Posts: 216
- Joined: Wed Jul 18, 2012 7:56 pm
Re: Combat Spells?
I said it should cost mana and not Exp
Last edited by kemil88 on Tue Oct 18, 2016 3:05 pm, edited 1 time in total.
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Combat Spells?
And add manawells from warcraft 3 pls


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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Combat Spells?
at least it should be hard to find easter egg and once u find out how to get it it should still be hard to get and it should give decent advantage but not too high so it can save u sometimes or help to kill if used properly with other moves but still shouldnt make u able to murder all pro players without trying hard xd and there should be some long cooldown and u could use it once some amount of time (few days for example, depending on how powerful it is).
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kemil88
- Posts: 216
- Joined: Wed Jul 18, 2012 7:56 pm
Re: Combat Spells?
Of course, I am not asking for a spell to oneshot a player every second hahaha, but I'd like to have some way to fight from distance without using a bow, to support a melee player, for example, one of my villagers is fighting a Badger, and isn't strong enought to defeat it, I attack it from far with spells, and the badger will not aggro meMadNomad wrote:at least it should be hard to find easter egg and once u find out how to get it it should still be hard to get and it should give decent advantage but not too high so it can save u sometimes or help to kill if used properly with other moves but still shouldnt make u able to murder all pro players without trying hard xd and there should be some long cooldown and u could use it once some amount of time (few days for example, depending on how powerful it is).
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Combat Spells?
Hearth Magic in general could use various ingredient items instead/in addition to plain XP.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Combat Spells?
uhmm... this may be a cool idea: for example, use seers stones to foresee water/metal nodes ql, the last ones before prospecting.vatas wrote:Hearth Magic in general could use various ingredient items instead/in addition to plain XP.
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sabinati
- Posts: 15527
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Re: Combat Spells?
azrid wrote:Lightning bolt!
+1
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Audiosmurf
- Posts: 2944
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- Location: Ice Hell
Re: Combat Spells?
Terrible idea. Won't get any traction with anyone, I assure you.kemil88 wrote:Of course, I am not asking for a spell to oneshot a player every second hahaha, but I'd like to have some way to fight from distance without using a bow, to support a melee player, for example, one of my villagers is fighting a Badger, and isn't strong enought to defeat it, I attack it from far with spells, and the badger will not aggro meMadNomad wrote:at least it should be hard to find easter egg and once u find out how to get it it should still be hard to get and it should give decent advantage but not too high so it can save u sometimes or help to kill if used properly with other moves but still shouldnt make u able to murder all pro players without trying hard xd and there should be some long cooldown and u could use it once some amount of time (few days for example, depending on how powerful it is).
Much better suggestion. Hearth magic should use different offerings and reagents in order to produce their effects. Not necessarily all spells, but at least some should require more of an investment.vatas wrote:Hearth Magic in general could use various ingredient items instead/in addition to plain XP.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual