I fully enjoy the perk of not having bats attack me while wearing a bat cape, but the tragic reality is that it now puts players into a position where they would rather not wear the other capes in the game at all because they lack this perk.
Hirdsman cape, bear cape, lynx cape, dev capes, etc. all go under-used because being agro'd by bats is just an annoying thing in the later stages of the game and most people would rather not deal with it at all.
I propose that animals that would normally be hostile (bats, boars, badgers) become passive once your unarmed or melee combat becomes double the animal's average quality.
It simply becomes annoying to have animals agroing you as you pass by in late game, and killing them just to leave them to rot isn't the best either.
Bears would always agro of course, same with trolls
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jordancoles
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Passive animal behaviour
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Teleskop
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Colin500
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Re: Passive animal behaviour
Also make bats passable since being blocked by something that's on ceiling/flying is pretty retarded.
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Teleskop
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Re: Passive animal behaviour
no the roof the cave is pretty low so you bump your head into bats when runningColin500 wrote:Also make bats passable since being blocked by something that's on ceiling/flying is pretty retarded.
and they get angry
Teleskop
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Colin500
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Re: Passive animal behaviour
Teleskop wrote:no the roof the cave is pretty low so you bump your head into bats when runningColin500 wrote:Also make bats passable since being blocked by something that's on ceiling/flying is pretty retarded.
and they get angry

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Teleskop
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jordancoles
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Re: Passive animal behaviour
Bump 4 Jorb
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Redlaw
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Re: Passive animal behaviour
It would be cool is we could produce musk's that could so thing, either refined off animal skins/meat ect.... that makes are scent to said animals. If we smell like them they ignore us.... I am assuming this is how a bat cape works, as it is a nice perk, but I only wear my bat cape (it is also armor) when hunting or in caves. Otherwise I use what ever I feel is best.
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Teleskop
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Re: Passive animal behaviour
or maybe gliding items that would have a perk like
"makes bats (for example) not aggro you"
"makes bats (for example) not aggro you"
Teleskop
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jordancoles
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Re: Passive animal behaviour
Actually, it'd be cool if some of the gildings for tougher mobs had to be placed in the 2nd or 3rd gilding slot of the gear piece, so they'd be pretty valuableTeleskop wrote:or maybe gliding items that would have a perk like
"makes bats (for example) not aggro you"
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
