I gagged.shampizle wrote:butter on a pop tart
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Ysh
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Re: Games that copy H&H
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shampizle
- Posts: 590
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riker88
- Posts: 182
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- Location: Phoenix - Arizona -=USA=-
Re: Games that copy H&H
Wurm game play is limited if you don't pay a monthly subscription. I played for abit, there are level caps in place (lvl 20) certain buildings and items which can't be done unless you pay.. also there is no way to stop decay without paying. Even claiming a piece of land cost money
On a positive note through the crafting system was aswome. You craft the individual parts for things like carts such as the wheels and axle. Once all the parts are crafted then you can build the item..
On a positive note through the crafting system was aswome. You craft the individual parts for things like carts such as the wheels and axle. Once all the parts are crafted then you can build the item..
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tyrtix
- Posts: 1108
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Re: Games that copy H&H
wurm have a in-game currency system that works incredibly well, for as small the game and as large the servers are. I think is one of the best economy buildings ever made in an online game that involves real money too.
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sMartins
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Re: Games that copy H&H
Eve has the best economy ever...it's unbelievable how deep they went, almost like real economy....i played a bit as a broker in that game, it was great.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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loftar
- Posts: 9096
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Re: Games that copy H&H
... like, you know, I'm not necessarily saying it's not a problem, but surely there must be better examples of "simple tasks".shampizle wrote:a simple task as borrow a tunnel through a mountain side
We have at times considered similar "intermediate items" for Haven, but ultimately decided against most of them since they are mostly pointless. If wood blocks make axles, and axles make carts, then it seems the cart blueprint can just take the wood blocks directly.riker88 wrote:On a positive note through the crafting system was aswome. You craft the individual parts for things like carts such as the wheels and axle. Once all the parts are crafted then you can build the item..
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sMartins
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Re: Games that copy H&H
Yeah, but in Wurm you can make many things with the intermediate items, you craft a shaft...then, for example, with the shaft (and others things) you can make different tools.loftar wrote:We have at times considered similar "intermediate items" for Haven, but ultimately decided against most of them since they are mostly pointless. If wood blocks make axles, and axles make carts, then it seems the cart blueprint can just take the wood blocks directly.
A deeper crafting system would be cool on Haven, too...i guess we/you have higher priority right now, but for sure would be cool...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Ysh
- Posts: 5953
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Re: Games that copy H&H
I think loftar is say: why craft wood block -> shaft and shaft -> axe and shaft -> hammer. Instead of just do wood block -> axe and wood block -> hammer.sMartins wrote:Yeah, but in Wurm you can make many things with the intermediate items, you craft a shaft...then, for example, with the shaft (and others things) you can make different tools.loftar wrote:We have at times considered similar "intermediate items" for Haven, but ultimately decided against most of them since they are mostly pointless. If wood blocks make axles, and axles make carts, then it seems the cart blueprint can just take the wood blocks directly.
A deeper crafting system would be cool on Haven, too...i guess we/you have higher priority right now, but for sure would be cool...
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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sMartins
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Re: Games that copy H&H
Makes no sense, it's a freaking game..that's why, then why playing the game at all? and not pressing a button = YOU WIN.
It would add a deeper dimension to the crafting, like i said, in Wurm you can make a lot of things with intermediate items...you can even fight with a shaft...better than bare hands.
A suggestion could be, adding the famous decaying/rotten things...so worked items last long than primary resources...or take less space, or idk, it's just an example.
For sure i'm agree with you makes no sense in the same way if intermediate items have no function at all....but they are required to implement a deeper crafting system, that i think we don't need on this game right now...H&H crafting is pretty good as it is, we need a lot of others things first...
It would add a deeper dimension to the crafting, like i said, in Wurm you can make a lot of things with intermediate items...you can even fight with a shaft...better than bare hands.
A suggestion could be, adding the famous decaying/rotten things...so worked items last long than primary resources...or take less space, or idk, it's just an example.
For sure i'm agree with you makes no sense in the same way if intermediate items have no function at all....but they are required to implement a deeper crafting system, that i think we don't need on this game right now...H&H crafting is pretty good as it is, we need a lot of others things first...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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tyrtix
- Posts: 1108
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Re: Games that copy H&H
Crafting of parts have a point in wurm because of how their system works, not much sense in H&H, also in that way you loose more time by crafting everything with basic pieces (sort of Lego), it's more grindy too, in a different fashion, but in that case is a game feature.