Ah... that explains it!
If someone abandon the game, the server automagically detects the player's state of mind and removes the claim!
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: 1 hit kill?!?
Map hasnt been up for long. A claimed mine is probably not abandoned, although it might well be being kept in reserve for a bit. If it was surrounded by a decayed palisade and chewed up pavement, then maybe. But as it stands, that doesnt sound much like an abandoned mine.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Garlicman
- Posts: 417
- Joined: Wed Jan 27, 2010 12:30 pm
Re: 1 hit kill?!?
I've found a mine with a small claim, no palisade, nothing. I check it sometimes and see no signs of activity. Don't understand why someone would do something like that.niltrias wrote:Map hasnt been up for long. A claimed mine is probably not abandoned, although it might well be being kept in reserve for a bit. If it was surrounded by a decayed palisade and chewed up pavement, then maybe. But as it stands, that doesnt sound much like an abandoned mine.
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: 1 hit kill?!?
Better? We ourselves have several unused mines atm, who knows if we need them later or might wanna sell them.Garlicman wrote:I've found a mine with a small claim, no palisade, nothing. I check it sometimes and see no signs of activity. Don't understand why someone would do something like that.niltrias wrote:Map hasnt been up for long. A claimed mine is probably not abandoned, although it might well be being kept in reserve for a bit. If it was surrounded by a decayed palisade and chewed up pavement, then maybe. But as it stands, that doesnt sound much like an abandoned mine.
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: 1 hit kill?!?
They probably have a central base with good smelters and what not and are porting the ore back to it. As long as they keep tabs on it, there is a fair chance that no one will be able to build a village to remove it very soon, and later they can build an alt village on it. At that point they dont need a palisade much, its not like tresspassers will deplete the mine, and they can always track them. Or they could build palisade/walls. Its a question of how best to use a limited resource, in this case time.
Edit -- thanks for the highlight, Burg
Edit -- thanks for the highlight, Burg
Last edited by niltrias on Mon Mar 22, 2010 3:41 pm, edited 1 time in total.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Naerymdan
- Posts: 96
- Joined: Mon Feb 22, 2010 9:29 pm
Re: 1 hit kill?!?
The less people that have access to mines, the better your bartering position.
If you find a mine, build it, claim it (optionally protect it) and go looking for other mines. You can then sell it for exorbitant amount of whatever, exploit it when you get a full industry character, or just basically grief the whole world of a mine, the possibilities are endless!
If you find a mine, build it, claim it (optionally protect it) and go looking for other mines. You can then sell it for exorbitant amount of whatever, exploit it when you get a full industry character, or just basically grief the whole world of a mine, the possibilities are endless!
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: 1 hit kill?!?
You got it!Naerymdan wrote:The less people that have access to mines, the better your bartering position.
If you find a mine, build it, claim it (optionally protect it) and go looking for other mines. You can then sell it for exorbitant amount of whatever, exploit it when you get a full industry character, or just basically grief the whole world of a mine, the possibilities are endless!
I am suspecting a sarcasm fail. Any chance of that?
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Garlicman
- Posts: 417
- Joined: Wed Jan 27, 2010 12:30 pm
Re: 1 hit kill?!?
Maybe such a case. Should look for some big settlement in the area then.burgingham wrote:Better? We ourselves have several unused mines atm, who knows if we need them later or might wanna sell them.Garlicman wrote:I've found a mine with a small claim, no palisade, nothing. I check it sometimes and see no signs of activity. Don't understand why someone would do something like that.niltrias wrote:Map hasnt been up for long. A claimed mine is probably not abandoned, although it might well be being kept in reserve for a bit. If it was surrounded by a decayed palisade and chewed up pavement, then maybe. But as it stands, that doesnt sound much like an abandoned mine.
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Naerymdan
- Posts: 96
- Joined: Mon Feb 22, 2010 9:29 pm
Re: 1 hit kill?!?
niltrias wrote:You got it!Naerymdan wrote:The less people that have access to mines, the better your bartering position.
If you find a mine, build it, claim it (optionally protect it) and go looking for other mines. You can then sell it for exorbitant amount of whatever, exploit it when you get a full industry character, or just basically grief the whole world of a mine, the possibilities are endless!
I am suspecting a sarcasm fail. Any chance of that?
Meh, I was being realistic with a bit of bitterness/sarcasm mixed in. Probably comes from my being *extremely* lucky and having a cave tin mine.... I'm luckier than most, but 'soft' metals are not much use and it's even more irritating when the guy I trade with controls 6 mines, 3 of them iron.
I will be considerably happier if something like alternative sources of metal are implemented. See my post in the suggestion: low random chance of getting a random ore when chipping stones/digging for soil/digging for clay or something like that. Horribly bad way of getting metal compared to a mine, but better than none.