I'd like to be able to build brick walls and palisades at angles instead of just in cardinal directions. Would at least give us some variety in base building, besides the default square walls around a square farm with a square workshop and a square house
I've thought about building a wall around my non-square base, but the amount of cornerposts i would have to build is absurd.
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ricky
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Diagonal Pali/brick walls
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MrPunchers
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Re: Diagonal Pali/brick walls
Just build a really big square around your whole base.
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ricky
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Re: Diagonal Pali/brick walls
thats ugly and no fun.MrPunchers wrote:Just build a really big square around your whole base.
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MrPunchers
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Re: Diagonal Pali/brick walls
You're ugly and no fun.ricky wrote:thats ugly and no fun.MrPunchers wrote:Just build a really big square around your whole base.
I will say though, in a world that is based off square shapes, I don't think that even if they wanted to they could make diagonal walls.
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jordancoles
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Re: Diagonal Pali/brick walls
+1
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ricky
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Re: Diagonal Pali/brick walls
at least someone understands how great it would be. hell, i dont even want walls to go all 360 degrees, just every 45 degrees would be nice.jordancoles wrote:+1
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Boas
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Re: Diagonal Pali/brick walls
I've been building a hermitage with hexagon-shaped farm plots, and I love this idea... the ability to build walls and fences at irregular angles would be fantastic. As mentioned, there could be a minimum angle of 45º to prevent the weirdness that might arise from having a cornerpost with eight walls sprouting out from it in all directions.
We're already able to rotate and fine-place other structures to a very high degree of accuracy (using ctrl-shift and mousewheel), so I'd see this as more of an extension of that system. Place and build a cornerpost (maybe even make it so you can rotate the cornerpost on placement as well?), right-click it, extend, and then get the option to more finely control the angle of the extended wall by holding ctrl.
You can already create irregular fencing with trellises, which can be more finely manipulated in the manner described above.

Unfortunately, you can't extend them automatically like fencing, which makes it a bit more tricky to see where they'll terminate.
The main challenge for players would be getting the final extended wall to align with the first cornerpost so you can seal it. It would require a lot of planning. But, of course, those who don't want to bother would still have the option of building walls at right angles.
I think it would make settlements look much more organic, rather than everyone's village looking like an army base.
We're already able to rotate and fine-place other structures to a very high degree of accuracy (using ctrl-shift and mousewheel), so I'd see this as more of an extension of that system. Place and build a cornerpost (maybe even make it so you can rotate the cornerpost on placement as well?), right-click it, extend, and then get the option to more finely control the angle of the extended wall by holding ctrl.
You can already create irregular fencing with trellises, which can be more finely manipulated in the manner described above.

Unfortunately, you can't extend them automatically like fencing, which makes it a bit more tricky to see where they'll terminate.
The main challenge for players would be getting the final extended wall to align with the first cornerpost so you can seal it. It would require a lot of planning. But, of course, those who don't want to bother would still have the option of building walls at right angles.
I think it would make settlements look much more organic, rather than everyone's village looking like an army base.
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Onep
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Re: Diagonal Pali/brick walls

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loftar
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Re: Diagonal Pali/brick walls
In theory, the floating-point stuff would allow building non-cardinally-directed fences and palisades, but the problem with that is that since the palisades only come in fix-length segments, it would be quite difficult to build them in such a manner that irregularly built walls will connect up exactly to the cornerposts, and adding non-fix-length segments would be significantly more difficult, at least. I guess one could use it to build a wall system that is not cardinally directed but still with only right angles, at least, but that seems a fair bit less useful.
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Onep
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Re: Diagonal Pali/brick walls
Yeah, that's pretty much why I assumed it was fixed as it is. I guess you could lock it to 45* angles in the center of the tile?loftar wrote:In theory, the floating-point stuff would allow building non-cardinally-directed fences and palisades, but the problem with that is that since the palisades only come in fix-length segments, it would be quite difficult to build them in such a manner that irregularly built walls will connect up exactly to the cornerposts, and adding non-fix-length segments would be significantly more difficult, at least. I guess one could use it to build a wall system that is not cardinally directed but still with only right angles, at least, but that seems a fair bit less useful.
Would you have to change the way that distance from water is calculated then? Because it seems to be a minimum of 3 tiles even diagonally at the moment.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\