I'm probably gonna kick myself for sharing this but...
[vidya]https://i.imgur.com/m6782re.mp4[/vidya]
If you walk over a different terrain type the speed reverts back to normal, but you can do this to avoid walking at the speed of Nothing
Shoulder-raven pls Q_Q
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Boat speed work-around
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Boat speed work-around
you can also hop on a horse and move that shit at normal horse speed. just FYI.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Boat speed work-around
The speed to carry a full boat is bad, half crawl I would have gotten but this super slow motion is out of place since it destroys suspension of disbelief.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Boat speed work-around
sabinati wrote:you can also hop on a horse and move that shit at normal horse speed. just FYI.
Well yeah lol
I mainly use this when transporting 2 boats with 2 items in each across short distances of land (like when crossing rivers)
Situational but a useful bug during early world or while out musseling
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
zebratul
- Posts: 438
- Joined: Sun May 08, 2016 9:15 am
- Location: Moscow
Re: Boat speed work-around
Cool bug.
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Boat speed work-around
ehh y did u report that ://////////////////
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Boat speed work-around
Its a feature.
Delete this thread, now!
Delete this thread, now!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Boat speed work-around
You could have just told me ...
...
Nice though, which means it'll be fixed next patch.
Nice though, which means it'll be fixed next patch.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Boat speed work-around
Posting this in the wrong forum, I think. Shouldn't it be here?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
loftar
- Posts: 9092
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Boat speed work-around
jordancoles wrote:If you walk over a different terrain type the speed reverts back to normal
Isn't it because you put the second thing in with a different character after you've already lifted the boat?
"Object-oriented design is the roman numerals of computing." -- Rob Pike