Headchef wrote:Good idea. Currently I believe flour q depends on the seeds as well as farm & dex (?).
Would this mean it just goes of the quality of the seeds?
If so the windmill needs to be more expensive than other buildings since it removes the level requirement for certain qualities without having the req. levels.
If it is determined by the person initiating the windmill then the current prices are fine in my opinion. Not sure where I see the metal in a windmill though, but I guess you're just trying to make it a bit expensive.
You'd need metal for bolts and such.
Jorb should just add rivets/nails imo.
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019 http://i.imgur.com/CRrirds.png?1
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More buildings to flesh out the environment of villages other than houses and huts would be nice, especially the usable kind. Docks should also be a thing, but I guess that will come when we get objects we can walk on.
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019 http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2 Purus Pasta, The Best Client
jorb wrote:Not sure when, mind you. I've made the model.
I can wait ...
I can't wait!
Tammer wrote:Ever find yourself slowly grinding grain in a quern next to a paddock of bulls thinking "damn you lazy animals! do some work!"?
If windmills are problematic, how about adding animal mills instead?
Hey, I like this too, lets have both types!
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked. Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254