building at another's expense

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Jenek991
Posts: 3
Joined: Fri May 29, 2015 2:07 pm

building at another's expense

Post by Jenek991 »

Hello, I think I found no more, no revision, if such a course.
I have found that it is possible the construction started next to someone else's Sovereignty, on the edge of the territory of which are resources. Construction will automatically use the resources that lie on Sovereignty. Even if Sovereignty work and my character is not included criminal act.
I do not know how this could be the players, but to do a little nasty.

I apologize if my post is not relevant.


Привет, кажется я нашел не большую не доработку, если она таковой является, конечно.
Я обнаружил что можно начат постройку рядом с чужим клаймом, на краю территории которого лежат ресурсы. Постройка будет автоматически использовать ресурсы лежащие на этом клайме. Даже если клайм работает и у моего персонажа не включен криминальный акт.
Не знаю как бы это могли игроки, кроме как сделать маленькую пакость.

Приношу извинения если мой пост не актуален.
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Colin500
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Joined: Mon Feb 14, 2011 11:07 pm

Re: building at another's expense

Post by Colin500 »

God damn you Google Translate..
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zebratul
Posts: 438
Joined: Sun May 08, 2016 9:15 am
Location: Moscow

Re: building at another's expense

Post by zebratul »

A short summary of OP's post without Google translate.
Jenek991 wrote:Hey, i think i've found a small abuse.
I've discovered that if you start constructing a buildable object on the edge of a Claim that contains stockpiled resources, your character will use said resources even with criminal acts disabled and claim being active.
Not sure this can be abused much, but there's a possibility to do so.
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loftar
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Location: Your character database

Re: building at another's expense

Post by loftar »

I have to say I'm curious how Google gets "a small abuse" into "no more, no revision, if such a course". The rest of it I could kinda sorta make out from the OP.

Anyway, the issue is known and easily avoided by not placing stockpiles right up at the edges of claims. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: building at another's expense

Post by jorb »

Stockpiles do not crime check when building. Known issue, but thanks for the thread.
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