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Granger
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Re: Haven Playerbase Chart Analysis
Would be interesting to know how many of these show patterns of automation (be it afk auto study or 24/7 farming as soon as a crop is ready).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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shubla
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Re: Haven Playerbase Chart Analysis
Stop asking for new world, its in the rules.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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earllohst
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Re: Haven Playerbase Chart Analysis
If we have more specific charts with separate nationalities it might be possible to estimate automation/afk behaviour.Granger wrote:Would be interesting to know how many of these show patterns of automation (be it afk auto study or 24/7 farming as soon as a crop is ready).
One idea I'm thinking would be using local timezone and common hours where they usually active or asleep to determine active players from afk/bot.
Since this one mix all timezones the active and inactives are all mixed up and sort of averaging.
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Ysh
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Re: Haven Playerbase Chart Analysis
What do you do to baby that it only live for 9 month?sMartins wrote:The average duration of the world is like a baby: 9 months, they are all small Jorbatar babies....
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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shubla
- Posts: 13041
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Re: Haven Playerbase Chart Analysis
You destroy it and make new oneYsh wrote:What do you do to baby that it only live for 9 month?sMartins wrote:The average duration of the world is like a baby: 9 months, they are all small Jorbatar babies....

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Robben_DuMarsch
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Re: Haven Playerbase Chart Analysis
I'd suspect for those of us plugged into the community to the extent that we are frequent forum posters, botting is more prevalent among those we know and encounter, whereas the playerbase of Haven at large consists of many people who we would never encounter or interact with.loftar wrote:It does indeed count individual client connections, but while your worry could be true in theory, I find that in practice people vastly overestimate the amount of dual-clienting going on. I don't have any exact information at hand right now to present, but most commonly, the amount of IP addresses that use more than one connection is a fairly small minority to begin with, and even among those that do, it is not uncommon for this to be because there are multiple actual players behind one NATted IP address rather than one player multi-clienting. People seem to think the whole game is just five people running 50 clients each, but in my experience, this is pretty far from the truth. Unless they use a proxy per client, I guess.Sollar wrote:Because if every client open counts as a player, then everything is a lie, since one may spam and have open at a time countless afk-study clients, bots, criminal alts hiding in the basement, etc.
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loftar
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Re: Haven Playerbase Chart Analysis
Indeed, I have found it generally fascinating to follow the expansion of certain realms. There are some in there that I'd never even heard of. Of course, I'm not as "plugged into the community" as some of you, but it was nevertheless cool to see.Robben_DuMarsch wrote:whereas the playerbase of Haven at large consists of many people who we would never encounter or interact with.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ysh
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Re: Haven Playerbase Chart Analysis
External realm API for create map of it when?loftar wrote:Indeed, I have found it generally fascinating to follow the expansion of certain realms. There are some in there that I'd never even heard of. Of course, I'm not as "plugged into the community" as some of you, but it was nevertheless cool to see.Robben_DuMarsch wrote:whereas the playerbase of Haven at large consists of many people who we would never encounter or interact with.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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loftar
- Posts: 9096
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Re: Haven Playerbase Chart Analysis
We're still considering whether we want such a thing or not. There are arguments to both sides of the question.Ysh wrote:External realm API for create map of it when?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ysh
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Re: Haven Playerbase Chart Analysis
I am glad to hear it be discussion actually. I expect it to be the sort of thing you two are not liking.loftar wrote:We're still considering whether we want such a thing or not. There are arguments to both sides of the question.Ysh wrote:External realm API for create map of it when?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.