Different character art?

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colerussell
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Different character art?

Post by colerussell »

I know back in H&H 1.0, there was a mod that changed the characters from their mundane design to more anime like. Is there a mod like this around? :o
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peanutzrgud
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Re: Different character art?

Post by peanutzrgud »

yes please!!!
Adder1234
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Re: Different character art?

Post by Adder1234 »

I don't usually use mods, but I'd do anything to have a slightly less ugly face in this game.
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peanutzrgud
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Re: Different character art?

Post by peanutzrgud »

and there was an old mod that changed the interface to like a transparent black

that would be awesome to
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shubla
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Re: Different character art?

Post by shubla »

For 3d models. I doubt it will be possible.
I think no one has yet found a way to extract res files and make them.
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jorb
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Re: Different character art?

Post by jorb »

shubla wrote:For 3d models. I doubt it will be possible.
I think no one has yet found a way to extract res files and make them.
I'll drink to that.
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peanutzrgud
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Re: Different character art?

Post by peanutzrgud »

i mean does a blue merch robe/black bear cape provide any significant advantage over anyone else?
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shubla
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Re: Different character art?

Post by shubla »

jorb wrote:
shubla wrote:For 3d models. I doubt it will be possible.
I think no one has yet found a way to extract res files and make them.
I'll drink to that.
One guy tried.
He quit hnh.
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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vatas
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Re: Different character art?

Post by vatas »

I think the mod you're referring to only edited the character portrait. IIRC I saw one screenshot and I have to admit it was pretty nice (and slightly anime) looking, albeit with anachronistic, modern spectacles.
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loftar
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Re: Different character art?

Post by loftar »

shubla wrote:For 3d models. I doubt it will be possible.
I think no one has yet found a way to extract res files and make them.
Not like it should be all that difficult, though. There are tons of plugins for import/export of various formats for various 3D modelling programs, and mapping to and from one of those shouldn't have to be that amazingly hard.
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