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MrPunchers
- Posts: 1679
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- Location: Where do you think?
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Map Rabbit
already loving this update and I have yet to check it fully out. Plus good thing I left some spots just in case a rabbit hutch was added... Hopeing other types of hutches become part of the game as well.
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Game Development: Map Rabbit
Maps and rabbits? Nice-ness.
Scooby Doo taught us that the real monsters are humans.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Map Rabbit
is there any possible way to incorporate old maps into the new UI? i make my own maps and don't really want my effort to go to waste.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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sabinati
- Posts: 15527
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Map Rabbit
Well, it obviously can't just automatically import any map format that you may have been using previously. If you want that, you'll have to write an importer for your particular format. Alternatively, you can of course ignore the client's functionality and just go on using your own.ricky wrote:is there any possible way to incorporate old maps into the new UI? i make my own maps and don't really want my effort to go to waste.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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wafflecat
- Posts: 260
- Joined: Thu Dec 15, 2011 7:46 pm
Re: Game Development: Map Rabbit
This is hella dope! Thank you boys for the hard work and effort!
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: Map Rabbit
Nice, not sure about the garden shed materials cost. Right now it's far more profitable to have a wagon instead of a garden shed. Maybe, remove the taar sticks from the materials list? Spatially it occupies almost as much space as a wagon as well.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
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W10 Queen of Dis fiancée of Leanne69 (Lolo)
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W8 Dis [Chieftain]
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Game Development: Map Rabbit
Finally after so many years we can breed rabbits :V
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leanne69
- Posts: 302
- Joined: Wed Nov 30, 2011 12:40 am
Re: Game Development: Map Rabbit
Putting house sign is a basic fighting mechanic to block people. Instead of that, you should make it so not fully soaked house take damage from catapult instead of the claim shield.jorb wrote: You can no longer build houses on claims to which you lack permissions, even as a crime. We have some plans for future siege changes, in case this makes siege impossible entirely.
Beside that, sweet update.
King of Dis, fiancé of LadyGoo