Well, that is a tactic that I have zero sympathy for. If anything, it should be impossible to place signs when in combat or something.leanne69 wrote:Putting house sign is a basic fighting mechanic to block people.
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loftar
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Re: Game Development: Map Rabbit
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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LadyGoo
- Posts: 2767
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Re: Game Development: Map Rabbit
Also not sure about the merchant's pants as well in terms of cost and the guilding compatibility (right now the game has too many sewing guilds, but lack of other types of them). I was a bit hyped when I thought it'd add some extra slots to the inventory. Then it would be worth of the materials spent.


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W9 Hive [Ruler]
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Map Rabbit
What are the materials for Kozhukh and the Hunter's Shirt? I'm missing something on my crafter apparently.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Map Rabbit
whats needed for the Kozhukh clothing? Its the one that has not shown up for me lol.
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leanne69
- Posts: 302
- Joined: Wed Nov 30, 2011 12:40 am
Re: Game Development: Map Rabbit
Please, do that! No more aim while looking at a sign or blocking arrow with a sign.loftar wrote:Well, that is a tactic that I have zero sympathy for. If anything, it should be impossible to place signs when in combat or something.leanne69 wrote:Putting house sign is a basic fighting mechanic to block people.
Would be really cool.
King of Dis, fiancé of LadyGoo
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Map Rabbit
First off, that is an awesome update with some details that I really like (the bonfire thing for example).
If you got time and feel like doing it, how about working on fluid mechanics to get artifical rivers or at least moats going.
If you don't want to it's perfectly fine since that is a ton of work for little result. A display counter or shelves would be nice for a real shop, but this isn't important either since it's purely cosmetic.
If you got time and feel like doing it, how about working on fluid mechanics to get artifical rivers or at least moats going.
If you don't want to it's perfectly fine since that is a ton of work for little result. A display counter or shelves would be nice for a real shop, but this isn't important either since it's purely cosmetic.
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Ysh
- Posts: 5953
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Re: Game Development: Map Rabbit
viewtopic.php?f=39&t=49805jorb wrote:Let us know what you'd like to see!
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Colin500
- Posts: 1018
- Joined: Mon Feb 14, 2011 11:07 pm
Re: Game Development: Map Rabbit
There's still the russian roulette called frogs, toads, rats etc. that you drop randomly under your feet and it blocks either you, or someone running after you.loftar wrote:Well, that is a tactic that I have zero sympathy for. If anything, it should be impossible to place signs when in combat or something.leanne69 wrote:Putting house sign is a basic fighting mechanic to block people.
Any plans for removing that?
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Map Rabbit
Ooh, hutches, garden shed, new chair and new clothes! I'm a happy bunny!
And more uses for feathers!
Another hit guys, development is in a good place ... next ... a long banquet table for the great hall? ... Pls.
It makes sense and would look better than joining the little ones together.
Good work all round ... hair fixed too, lol, thanks a lot.
And more uses for feathers!
Yay!Pearl mussels, flowers, and all types of bone, can now be mounted on walls.
Another hit guys, development is in a good place ... next ... a long banquet table for the great hall? ... Pls.
It makes sense and would look better than joining the little ones together.
Good work all round ... hair fixed too, lol, thanks a lot.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Game Development: Map Rabbit
I don't even have a great hall, but that would be a great idea!Amanda44 wrote:next ... a long banquet table for the great hall? ... Pls.
It makes sense and would look better than joining the little ones together.
Scooby Doo taught us that the real monsters are humans.