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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Map Rabbit
This will totaly help me not get lost trying to find some local things I keep forgetting how to get to... not finding them in the first place again.
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
Re: Game Development: Map Rabbit
This is cool but idk, we didn't really need an in-game map
HnH Videos
God bless
God bless
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Map Rabbit
Maps: We can have nice things!!! We lub you jorbtar!
Rabbits: Bout damn time!! Thanks so much!!
Rabbits: Bout damn time!! Thanks so much!!
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Map Rabbit
putting house sign is a shit move by shittersleanne69 wrote:Putting house sign is a basic fighting mechanic to block people. Instead of that, you should make it so not fully soaked house take damage from catapult instead of the claim shield.jorb wrote: You can no longer build houses on claims to which you lack permissions, even as a crime. We have some plans for future siege changes, in case this makes siege impossible entirely.
Beside that, sweet update.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Map Rabbit
loftar wrote: it should be impossible to place signs when in combat or something.

Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: Map Rabbit
Keeping bitching:
not quite sure about whether people would use the dark effigy often, since it requires ashes (hard to produce sometimes) + mandrake roots + requires a lot of attention. It could be a nice curio for the noobs if the attention requirement wouldn't be that high, but I doubt the advanced players would waste time on it.

Maybe, it could be used as a nidbane fetter as well? Like a voodoo doll
not quite sure about whether people would use the dark effigy often, since it requires ashes (hard to produce sometimes) + mandrake roots + requires a lot of attention. It could be a nice curio for the noobs if the attention requirement wouldn't be that high, but I doubt the advanced players would waste time on it.

Maybe, it could be used as a nidbane fetter as well? Like a voodoo doll
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
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W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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sMartins
- Posts: 3439
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Map Rabbit
Good job, keep going and thx.
I would like to see more "survive the wilderness" stuff and/or a more realistic animals behavior/hunting system. Cheers
I would like to see more "survive the wilderness" stuff and/or a more realistic animals behavior/hunting system. Cheers
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Game Development: Map Rabbit
Good update, I like maps.
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W9 - (Ex)-Leader of Vidarrheim
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Map Rabbit
LadyGoo wrote:Keeping bitching:
not quite sure about whether people would use the dark effigy often, since it requires ashes (hard to produce sometimes) + mandrake roots + requires a lot of attention. It could be a nice curio for the noobs if the attention requirement wouldn't be that high, but I doubt the advanced players would waste time on it.
Maybe, it could be used as a nidbane fetter as well? Like a voodoo doll
yeah, latest curio added are not at all so good as they seems: they often are taxing both in attention and, much more, in experience points and often in materials too.
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Game Development: Map Rabbit
WHERE IS THE HAT JORB?!
