Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.
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xTrainx
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Re: Game Development: Map Rabbit

Post by xTrainx »

jorb wrote: -----------------------
  • Development is in a good spot. We have a lot of fun things we want to do! Let us know what you'd like to see!
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https://hydra-media.cursecdn.com/dota2. ... ack_10.mp3
explosive and ballistics, pls
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Ysh
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Re: Game Development: Map Rabbit

Post by Ysh »

xTrainx wrote:ballistics, pls
Some things like this maybe?
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Jacobian123
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Re: Game Development: Map Rabbit

Post by Jacobian123 »

This official large-scale map is awesome. A few more UI improvements like this and I may switch to using the default client again.
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sMartins
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Re: Game Development: Map Rabbit

Post by sMartins »

or this: :D

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Last edited by sMartins on Thu Oct 27, 2016 1:21 am, edited 1 time in total.
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Redlaw
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Re: Game Development: Map Rabbit

Post by Redlaw »

Now to have more uses for rabbit muhahaha.
iamahh
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Re: Game Development: Map Rabbit

Post by iamahh »

be nice to rotate mammoth tusk on the wall :))
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tyrtix
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Re: Game Development: Map Rabbit

Post by tyrtix »

Now i want to breed bats and tame badgers, army of bat-ness!
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jordancoles
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Re: Game Development: Map Rabbit

Post by jordancoles »

LadyGoo wrote:Keeping bitching:
not quite sure about whether people would use the dark effigy often, since it requires ashes (hard to produce sometimes) + mandrake roots + requires a lot of attention. It could be a nice curio for the noobs if the attention requirement wouldn't be that high, but I doubt the advanced players would waste time on it.
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Maybe, it could be used as a nidbane fetter as well? Like a voodoo doll
I'd like more mandrake recipes outside of nidbanes just because there aren't many scents around at the moment and letting them just decay is sort of sad

But yeah, this one is sort of lame
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xTrainx
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Re: Game Development: Map Rabbit

Post by xTrainx »

jordancoles wrote:
LadyGoo wrote:Keeping bitching:
not quite sure about whether people would use the dark effigy often, since it requires ashes (hard to produce sometimes) + mandrake roots + requires a lot of attention. It could be a nice curio for the noobs if the attention requirement wouldn't be that high, but I doubt the advanced players would waste time on it.
Image

Maybe, it could be used as a nidbane fetter as well? Like a voodoo doll
I'd like more mandrake recipes outside of nidbanes just because there aren't many scents around at the moment and letting them just decay is sort of sad

But yeah, this one is sort of lame
maybe the study time it's about 40 minutes?
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Amanda44
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Re: Game Development: Map Rabbit

Post by Amanda44 »

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:D
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