i've made some, but the lp output is not that much good, some curio are just better (stuffed bear, ant farm, maybe flower bouquet too). Snapdragons too with the plant system now is really nice and easy to make in really high ql, thou bauble may be good when in the end you spiral metals and maybe get over 300ql slag, but i just save exp and go on different curio for thatLadyGoo wrote:Blacksmith's bauble and tafle board are actually fine late-game curios. My village enjoys them a lot. I see why they cannot be used by people who do not play as much as we do.
But the new doll isn't working for neither late-gamer nor the starting players.
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Map Rabbit
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Game Development: Map Rabbit
I'd personally would like to see:
- Barterstands being able to accept all kinds of objects as a payment;
- Kingdoms balancing;
- The siege changes;
- Combat balancing;
@tyrtix, we've done some little maths regarding lp/cell/hour.
The bouquet is actually worse than the bauble, but remains as one of the top curios if you want to have a study window with 24-hr curios. The stuffed bear is better than both of them, but worse than the tafl board.
- Barterstands being able to accept all kinds of objects as a payment;
- Kingdoms balancing;
- The siege changes;
- Combat balancing;
@tyrtix, we've done some little maths regarding lp/cell/hour.
The bouquet is actually worse than the bauble, but remains as one of the top curios if you want to have a study window with 24-hr curios. The stuffed bear is better than both of them, but worse than the tafl board.
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W9 Hive [Ruler]
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stickman
- Posts: 660
- Joined: Sat Nov 21, 2009 12:40 am
Re: Game Development: Map Rabbit
hmm the map is the first UI type update you have done for along time. are you willing to consider adding more things from the other clients? I would love to use the default client but its missing a few key features. I was wondering if you guys were willing to take a second look at the custom clients and adding some of the features (which I think would help with retaining new plays too I think!)
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Map Rabbit
I'd like to see more refining for the animals gear, like bridles (so i have not to go around with a rope always in inventory) and maybe horseshoes to make the horsies a bit faster; i'd like also more "events" like the shipwrecks items on the beach, i think such events may be tied to exploration skill mainly and may be something like these:
- find a squirrel nest with some valuable inside like good ql strings, curios and such
- find a rabbit hole with special curio/other materials
- chance to find a guano pile under a bat spot while in caves
I'd like to mine for gems/other precious stones too, that may seems a bit too salem-ish, but jewels with different stones in it may give different bonuses.
- find a squirrel nest with some valuable inside like good ql strings, curios and such
- find a rabbit hole with special curio/other materials
- chance to find a guano pile under a bat spot while in caves
I'd like to mine for gems/other precious stones too, that may seems a bit too salem-ish, but jewels with different stones in it may give different bonuses.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Map Rabbit
Many thanks.
2. ginnungagap on L6
3. autosignatures on crafted items
4. pets (shop)
5. beards (shop)
1. Seasons :/jorb wrote:Development is in a good spot. We have a lot of fun things we want to do! Let us know what you'd like to see!
2. ginnungagap on L6
3. autosignatures on crafted items
4. pets (shop)
5. beards (shop)
Venator
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Mafious
- Posts: 276
- Joined: Sun Mar 13, 2011 2:08 pm
Re: Game Development: Map Rabbit
looks good, many good patches in a row very nice.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Map Rabbit
World of Armok is what this is turning into...Jacobian123 wrote:this + the ability to link it to a kind of mill (water or wind) would be amazingBowshot125 wrote:Sawmill for faster/more planks?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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pietin2
- Posts: 184
- Joined: Fri Jan 20, 2012 4:44 pm
Re: Game Development: Map Rabbit
I'd love to find where u find garden shed. I really want to build one. Does anyone know what it's under?
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Map Rabbit
Containers, build tab. You need to have discovered bone glue and tar stickspietin2 wrote:I'd love to find where u find garden shed. I really want to build one. Does anyone know what it's under?
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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Re: Game Development: Map Rabbit
Since the maps are cached locally, could we theoretically share maps with people?
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.