Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.
User avatar
Jacobian123
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Game Development: Map Rabbit

Post by Jacobian123 »

Shadow7168 wrote:Since the maps are cached locally, could we theoretically share maps with people?
Theoretically, I believe so, if you can upload the files.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Map Rabbit

Post by Redlaw »

Image

My first Garden Shed
User avatar
sMartins
Posts: 3439
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: Game Development: Map Rabbit

Post by sMartins »

Omg...the sound for the water is awesomeeeeee and very usefull, more of these refinement also. Good job again!
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Map Rabbit

Post by tyrtix »

Redlaw wrote:Image

My first Garden Shed
lovely :3 will make some soon so i can move all the chests i've around

I'd love to see your place too, seems nice :3
User avatar
Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Map Rabbit

Post by Redlaw »

tyrtix wrote:
lovely :3 will make some soon so i can move all the chests i've around

I'd love to see your place too, seems nice :3
Its in the middle of no place in the south.
User avatar
infectedking
Posts: 1472
Joined: Sat Dec 08, 2012 4:59 am

Re: Game Development: Map Rabbit

Post by infectedking »

I love the whole idea about having a personal map built into your client, great work.
dafels wrote:I like to be under Frosty's command.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
User avatar
Jacobian123
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Game Development: Map Rabbit

Post by Jacobian123 »

Getting intense lag spikes whenever I load new sections of map in the map screen.

EDIT: Actually, nevermind, I'm just getting them regardless of using the map or not. Seems strange, I never used to get such stuttery FPS when I've been traveling before. This is on default client.

Also, a feature I'd personally love (and might get me to actually switch from using a custom client to vanilla) would be the option to actually navigate via the large screen like you can with the minimap. This would be an awesome feature because that's the entire reason I use the larger maps in clients is for navigating over long distances (for knarrs, horses, and wagons.) Minimizing clicks is a must, and if I'm clicking in the tiny minimap or on the actual world it's a pain.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
loftar
Posts: 9093
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Map Rabbit

Post by loftar »

Jacobian123 wrote:if I'm clicking in the tiny minimap or on the actual world it's a pain.
If all you want is the ability to click "further away", are you aware of shift-leftclicking?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Jacobian123
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: Game Development: Map Rabbit

Post by Jacobian123 »

loftar wrote:
Jacobian123 wrote:if I'm clicking in the tiny minimap or on the actual world it's a pain.
If all you want is the ability to click "further away", are you aware of shift-leftclicking?
Yes, I'm aware of this, but I'd prefer to be able to know where I'm going as opposed to going in a straight line. Ex: navigating a river, if you're in a very straight one then you're fine, but if it's twisty curvy but the curves are not quite short enough for you to click ahead on then it becomes a righteous pain in the ass to navigate the old way.

Very rarely do you actually go in a straight line, as most of the map is covered in forests, cliffs, boulders, animals, etc. Either that or if you don't want to implement it, you should include some type of pathfinding.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

Image Image Image
User avatar
Boas
Posts: 88
Joined: Thu Sep 22, 2011 4:34 am

Re: Game Development: Map Rabbit

Post by Boas »

jorb wrote:Let us know what you'd like to see!
A spell that lets me summon a fuckload of dirt.

Or just give me a fuckload of dirt.

I really need lots of dirt.
What is dogmens favorite food? BARK BREAD

Return to “Announcements”