FEP has worked for years- but is not an ideal system. its a grind~
There is a lot of little issues with FEP
needing to alt at the start of worlds to keep main char fep in check
always eating the correct things noting else for your char~ (Warriors need to eat warrior food! grr!)
Having alts stashed up and feeding em necessary foods to keep their feps going-
The guy in the village is the DEX guy he must eat all the dex food! no dex food for you!~
A lot of times farming ends up being annoying task, eating ends up being a stuff your facefest. and you town mates blame you for eating all the food...what with this system still might happen....
anyhow~
food overhaul
~removal of FEPS and replaced with food give "8 hour food buff"
Only one food would give the food buff, other food would just be stam filler.
The buffs
~would last 8 hours
~can be removed with "berry laxative"
The Cooking
~Add a more complex cooking food system
The Table
~would give a bonus or multiplyer to the stats of the buffs.
~Would have the abilty to have a "course of food" what would allow you to stack a few more buffs together
The Bonfire
~extends the buff to 24 hours.
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With such a system- anyone can have "FEPs" of another person. making food more valuable and guarded.
the "FEP" progression would shift to food "food progression"....
cuz of shifting "food progression" we'd would need little more complex system to "growing", "making the food" and "food course".
Growing
The world is already divided- all that needs to be added is areas like north and south to the values of food. making some food in the south better "stat" food and other foods in the north better "stat" food.
"making the food"
there should be more steps to some food, making em the ideal foods for some food courses.
------------------------
Honestly the idea needs to be built on.
But honestly I feel like it would be a different change in the currently meta playstyle.
You can go away for a week and not worry about your stat's falling behind in a village.
you can boost a newbie in your village. and w/e.
This system only works more with stat caps & and more defined endgame (Mazes envisions (end game): viewtopic.php?f=48&t=51612) however.
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maze
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Mazes Food & FEP overhaul
Last edited by maze on Thu Oct 27, 2016 4:57 am, edited 1 time in total.
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infectedking
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Re: Mazes Food & FEP overhaul
weren't you the guy that wanted to keep the early game permanent? (i could be wrong)
so that no one would be able to hunt bears or anything for like 1-2years in.
P.S. This game is about grind and searching, keep up with the times.
so that no one would be able to hunt bears or anything for like 1-2years in.
P.S. This game is about grind and searching, keep up with the times.
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maze
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Re: Mazes Food & FEP overhaul
nope- these are all my threads at the bottom of the WWW section- all my other ideas have been added to the game alreadyinfectedking wrote:weren't you the guy that wanted to keep the early game permanent? (i could be wrong)
so that no one would be able to hunt bears or anything for like 1-2years in.
My food idea has been around for along time- it just was never ready and needs alot of things in place before it, itself is inplace ( like stat caps)
you might be thinking of robben thread viewtopic.php?f=48&t=51441
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infectedking
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Re: Mazes Food & FEP overhaul
viewtopic.php?f=48&t=50871&p=672831#p672831maze wrote: all my other ideas have been added to the game already
wut.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
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maze
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Re: Mazes Food & FEP overhaul
this is a list of things that have not been added~infectedking wrote:viewtopic.php?f=48&t=50871&p=672831#p672831maze wrote: all my other ideas have been added to the game already
wut.
but I'm pushing for large system changes not new additions to the game with these. (as I normally use to do.)
viewtopic.php?f=48&t=50990
Edited and fixed~
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infectedking
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Re: Mazes Food & FEP overhaul
With this Idea you legit want to take away the grind from a game based mostly with grinding, go make different game please 
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LadyGoo
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Re: Mazes Food & FEP overhaul
Mechanics-forced equality has lead to stagnation of the game. Returning it back won't do any good neither for the community, nor the devs.
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maze
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Re: Mazes Food & FEP overhaul
Not trying to remove the grind~ the opposite in fact.infectedking wrote:With this Idea you legit want to take away the grind from a game based mostly with grinding, go make different game please
This would only take away the FEP grind (what is stale in its own right) for new players unless they start from scratch.
Joining a progressed town with high Q food (and other high Q things) would boost their stat's~ what- still wont do much since since most FEPS are just hardcap/softcaps.
This would only allow him to be a good fighter right off the bat.
the current system is you work on your char to get his stats up to remove hardcap/softcap & to put him a close as equal footing to other fighters.
with a buff change- you work on food to give you the stat buffs.
What in turn the J&L can add a longer processing method to some foods.
then adding the meal course have it so you cant have more then one of the same food.
making it so the progression is you or your town-
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maze
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Re: Mazes Food & FEP overhaul
The Stagnation happen only to the hardcore players.LadyGoo wrote:Mechanics-forced equality has lead to stagnation of the game. Returning it back won't do any good neither for the community, nor the devs.
returning it back with only 1/3 of the idea would not be good- yes.
but with the full idea on giving the hardcore players other things to do other then stat progression- is ideally where this would be a good thing.
Mazes envisions (end game):http://www.havenandhearth.com/forum/viewtopic.php?f=48&t=51612
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LadyGoo
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Re: Mazes Food & FEP overhaul
Stagnation happened to everyone, since anyone could reach the stat and quality caps at this point of the world.
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