Sounds pretty weird. I was suggested map early in this world and got some shitty comments on it. But now, I see most people are enjoyed with it. So, once more time, "don't trust anyone on H&H forum".
Generally, I like the pace of the development right now, but also have some fears about new items (most of them were already sounded by LadyGoo) - among mostly pretty cool new things, there is always some junk (like curio noone will study or another sewing cloth noone will wear), so I start to think - what was devs thinking about while working on them? why do they spend their precious time on unneeded crap? Do they have some vision on that stuff, that is just hidden for us? And when devs say "fell free to share, what are you waiting for", I say "More feedback. I wait for more deep communication from devs. When you write "Added "Dark Effigy", curiosity" don't stop and share us some short story like "Added "Dark Effigy", curiosity - will fill a hole for mid-late game" (it won't) or something else".
Otherwise, keep up the good work.
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Enjoyment
- Under curfew
- Posts: 932
- Joined: Mon Oct 12, 2015 6:32 pm
- Location: Kyiv, Ukraine
Re: Game Development: Map Rabbit
English is neither my native lang, nor my best side...
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Game Development: Map Rabbit
I love this update. One of the best updates this year tbh
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Onep
- Posts: 2530
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- Location: Walwus
Re: Game Development: Map Rabbit
Your version of a map would've simply been circumvented by using a third party map. And it would've been tedious. Q.E.D., it was a shit idea.Enjoyment wrote:Sounds pretty weird. I was suggested map early in this world and got some shitty comments on it. But now, I see most people are enjoyed with it. So, once more time, "don't trust anyone on H&H forum".
Generally, I like the pace of the development right now, but also have some fears about new items (most of them were already sounded by LadyGoo) - among mostly pretty cool new things, there is always some junk (like curio noone will study or another sewing cloth noone will wear), so I start to think - what was devs thinking about while working on them? why do they spend their precious time on unneeded crap? Do they have some vision on that stuff, that is just hidden for us? And when devs say "fell free to share, what are you waiting for", I say "More feedback. I wait for more deep communication from devs. When you write "Added "Dark Effigy", curiosity" don't stop and share us some short story like "Added "Dark Effigy", curiosity - will fill a hole for mid-late game" (it won't) or something else".
Otherwise, keep up the good work.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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zebratul
- Posts: 438
- Joined: Sun May 08, 2016 9:15 am
- Location: Moscow
Re: Game Development: Map Rabbit
Some of this was mentioned in the threads, but i'd like to see the following:jorb wrote:Let us know what you'd like to see!
- Seasons and natural events affecting crop yields, resource spawn rate, and natural resourse quality.
(more iciles in winter, more heartleaves in summer, higher Q sand in droughts but less crop yields for example). - Touch up the affinities on both clothes and gildings.
We dont need any more clothes with Sewing affinity. Sheesh, if i would to create a 3-4 gilded sewing set, i'd use the basic linen shirts.
There's absolutly zero reason to have 11 clothes with sewing nobody ever wears, and zero clothes with smithing affinity, or zero gildings with carpentry affinity. - Make animals of the same species more diverse.
We already have fast versions of animals, would love to see a little expansion on that. Have harder to kill versions with more stats, cowardly animal versions that run away on sight, or extra rare Elite sub-tipes with different skins, that yield unique and decent curios or simply higher Q materials when killed. - More viable and interesting cave life, both flora and fauna.
- Expand on character creation and customization a little. I'd love a new hat or a beard, either in store or as an ingame choice.
- Make fishing great again.
Re-work the casting rod minigame to allow us to have a fucking clue what's going on (but not bottable). Add unique and viable curios to the fishing process, add a chance to catch a rare high-q bone, or the like.
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wafflecat
- Posts: 260
- Joined: Thu Dec 15, 2011 7:46 pm
Re: Game Development: Map Rabbit
I've got a ton of map tiles I had saved for use in my map merger tool. They're all original map tiles from the game folder and are ordered by the same coords as the ones that the new map interface uses (0,0 being my base center).
I tried copying them into the most recent map session folder to add them to the interface, but that didn't have any effect. Is there another way to insert tiles into it manually?
Thanks
I tried copying them into the most recent map session folder to add them to the interface, but that didn't have any effect. Is there another way to insert tiles into it manually?
Thanks
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sMartins
- Posts: 3439
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Map Rabbit
Definitely fishing needs a revamp too.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Game Development: Map Rabbit
Giant fish time.sMartins wrote:Definitely fishing needs a revamp too.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Map Rabbit
Best possible minigame tbhazrid wrote:3.Replace primitive casting rod minigame with stardew valley fishing minigame.
Steal dat shit
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Avu
- Posts: 3000
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Re: Game Development: Map Rabbit
What he said.stickman wrote:hmm the map is the first UI type update you have done for along time. are you willing to consider adding more things from the other clients? I would love to use the default client but its missing a few key features. I was wondering if you guys were willing to take a second look at the custom clients and adding some of the features (which I think would help with retaining new plays too I think!)
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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jorb
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- Location: Here, there and everywhere.
Re: Game Development: Map Rabbit
Would love to know what custom features you are referring to.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose