Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.
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linkfanpc
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Re: Game Development: Map Rabbit

Post by linkfanpc »

Duplicate post. :/
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Keiriku
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Re: Game Development: Map Rabbit

Post by Keiriku »

1) seashells at sand biome as low tier pearls (fast to study, common and frequent to find, low xp/attention, small perc x exp requirements but low lp gain)
2) seashell necklace as low tier pearl necklace (10 seashells and string results in +1-2% Lp gain bonus)
3) spiders in wildlife that can bite you and poison when you pickup them and ability to produce spider silk from web as well as spiders breeding
4) raw hide cloak
5) raw hide armor
Image
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Map Rabbit

Post by Granger »

loftar wrote:
Granger wrote:- Being able to move while holding an item on the cursor
Already possible by Ctrl-clicking, in fact.
Then we're back at 'missing a manual'.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Kaios
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Re: Game Development: Map Rabbit

Post by Kaios »

More music wouldn't be a bad thing, I like the sailing noise that accompanies the knarr for example but some music playing in the background would give it that little something extra, kind of like when it played while you followed along a road which should also come back too.
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wafflecat
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Re: Game Development: Map Rabbit

Post by wafflecat »

wafflecat wrote:I've got a ton of map tiles I had saved for use in my map merger tool. They're all original map tiles from the game folder and are ordered by the same coords as the ones that the new map interface uses (0,0 being my base center).
I tried copying them into the most recent map session folder to add them to the interface, but that didn't have any effect. Is there another way to insert tiles into it manually?
Thanks
Bumping my question. So is this not possible yet?
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loftar
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Re: Game Development: Map Rabbit

Post by loftar »

wafflecat wrote:I've got a ton of map tiles I had saved for use in my map merger tool. They're all original map tiles from the game folder and are ordered by the same coords as the ones that the new map interface uses (0,0 being my base center).
I tried copying them into the most recent map session folder to add them to the interface, but that didn't have any effect. Is there another way to insert tiles into it manually?
Thanks
That's a custom-client feature to begin with, so naturally the default client doesn't support it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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wafflecat
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Re: Game Development: Map Rabbit

Post by wafflecat »

loftar wrote:
wafflecat wrote:
I've got a ton of map tiles I had saved for use in my map merger tool. They're all original map tiles from the game folder and are ordered by the same coords as the ones that the new map interface uses (0,0 being my base center).
I tried copying them into the most recent map session folder to add them to the interface, but that didn't have any effect. Is there another way to insert tiles into it manually?
Thanks
That's a custom-client feature to begin with, so naturally the default client doesn't support it.
Oh, I had no idea. So +1 for the ability to import, that'd be hella neat.
Awesome feature either way, cheers!
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loftar
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Re: Game Development: Map Rabbit

Post by loftar »

wafflecat wrote:So +1 for the ability to import, that'd be hella neat.
I don't know how it works, but I'd assume that they export simple image files, which would be terribly difficult to convert to the format used by the default client's map.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Redlaw
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Re: Game Development: Map Rabbit

Post by Redlaw »

Kozhukh anyone know whats needed tio make this?
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Teleskop
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Re: Game Development: Map Rabbit

Post by Teleskop »

any info about the new clothing added :oops:
Teleskop

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