Game Development: Map Rabbit

Announcements about major changes in Haven & Hearth.
Mafious
Posts: 276
Joined: Sun Mar 13, 2011 2:08 pm

Re: Game Development: Map Rabbit

Post by Mafious »

no impaling :(
no boiling of head :(
not even a rape giraffe
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
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SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Re: Game Development: Map Rabbit

Post by SacreDoom »

Has anyone tried making the dark effigy with a spirited mandrake root yet?
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azrid
Posts: 3647
Joined: Mon Oct 17, 2011 11:33 pm

Re: Game Development: Map Rabbit

Post by azrid »

Redlaw wrote:Kozhukh anyone know whats needed tio make this?
Image
Image
Image
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Jesus_Smith_Nandez
Posts: 2421
Joined: Sun Mar 16, 2014 7:15 am
Location: Canada

Re: Game Development: Map Rabbit

Post by Jesus_Smith_Nandez »

azrid wrote:
Redlaw wrote:Kozhukh anyone know whats needed tio make this?
Image
Does it do anything unique, or just a worse re-skinned merc robe with different gilds?
HnH Videos
God bless
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Map Rabbit

Post by Redlaw »

After makeing one on my old main.... it does not seem so bad, its like a merch robe with a farming focus.... ya no extra row though... so I guess they even out.
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tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Map Rabbit

Post by tyrtix »

3 different gilding stats is good to make 3 or 4 gilded items easily.
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barra
Posts: 446
Joined: Mon Jul 05, 2010 2:08 pm

Re: Game Development: Map Rabbit

Post by barra »

jorb wrote:Development is in a good spot. We have a lot of fun things we want to do! Let us know what you'd like to see!
I'd like to see regional crops that grow better or just don't grow at all in certain parts of the world. "I can grow those new Cabbages in the north but not Date Palms, so I want to contact a village in the south to arrange regular trade".
loftar wrote:You do appear to need a good trolling.
DeadlyPencil
Posts: 924
Joined: Sat Nov 21, 2009 12:17 am

Re: Game Development: Map Rabbit

Post by DeadlyPencil »

A buff to "Rip apart" and "Go for jugular" would be nice next update, they are really bad skills currently. They cost to much
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Game Development: Map Rabbit

Post by romovs »

Map does not refresh after teleporting, entering houses/mines/etc if it has been dragged. Hitting "Follow" does make it refresh though.
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Avu
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Game Development: Map Rabbit

Post by Avu »

jorb wrote:Would love to know what custom features you are referring to.
Just a bunch from ken towers client that I used when I was playing. Not sure if some got implemented in vanilla because even when I played I still didn't use vanilla client it was that bad. And I'm sure the other client makers have implemented great things too (some here are from them originally)

hides crops and displays all trees as stumps
toggle movement paths for players and some animals (based on Ender's client)
radius display for troughs
option to hide kin names for objects with the hotkey Shift+I
hotkeys for equipment slots. They allow to put an item on cursor to the slot when it's empty, or to take the item from the slot otherwise
slider that adjustes nighvision brightness
option to show timestamps in chat
option to show percentages on the hourglass
radius display for beehives
clickable minimap icons for forageables
window with quick search for crafting recipes. Open it with Alt+C and start typing a part of recipe name. Navigate between recipes with arrow keys and hit Enter when needed recipe is selected.
grid overlay which can be toggled with Ctrl+G
stockpile transfer from the Ender's client. Use Shift+Click or Ctrl+Click to put/remove single item, hold Alt to move all.
Other players are displayed on the minimap
world tooltip from the bdew's client showing plant stages, tree growth level and object damage
Implemented ability to transfer items between inventories in the order by the average quality using Alt+Wheel
option to display simplified crops (from Amber client)
item quality display toggled by Alt+Q. There are 3 modes of quality display: All (show all qualities), Average (show average quality) and Max (show best quality). Preferred one can be selected using a slider
combat decks names and switcher
Added mode that prevents accidental aggro on players marked with green, cyan and yellow colors. It can be toggled on with Alt+F
option to toggle on/off flower menu animations. They're disabled by default and can be enabled back
ability to transfer items from lowest to highest quality using Alt+Shift+Wheel
Added tool for planting trees in the center of the tile. Take treeplanter's pot, hide it using Alt+H, then use the tool from the extended menu to select a tile
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."

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