I am a casual player and a peaceful scrub. Yet, stats and quality grinding would be way more meaningful for me, if I could go out and test them against another equally inexperienced peaceful scrub. Not the "superheroes" that I stand no chance against. I don't mind staking my gear and something like 10% of my stats - that I could recover in a few weeks of playing, but not in a few months.
And because all other peaceful scrubs think the same, pvp here is mainly an end-game content for no-lifers. This is my impression - will be happy if somebody proves me wrong.
Update: PvP for me is being that guy in sprucecap in Ozzy's glorious video, except for I won't last that long.
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tirioll
- Posts: 144
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Re: A more "casual" PvP vision
Last edited by tirioll on Fri Oct 28, 2016 6:40 pm, edited 1 time in total.
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Frostburn
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Re: A more "casual" PvP vision
Maybe we can have a consensus of the peaceful shrubs's voice about it :) .tirioll wrote:And because all other peaceful scrubs think the same, pvp here is mainly an end-game content for no-lifers. This is my impression - will be happy if somebody proves me wrong.
The vast majority of communication with others are not just words; it is also diction, body motion, and many other factors. Even doing nothing is communication in itself. The moment your eyes meet someone, you have initiated contact. In essential, it is a constant non-stop flow between two or more entities.
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Kaios
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Re: A more "casual" PvP vision
It's also a great example of how bad he actually is at combat, 2v1 and he had to fast forward the chase to still make it a 3 minute video and dude being chased was at least attempting to fight back for some time.tirioll wrote:Update: PvP for me is being that guy in sprucecap in Ozzy's glorious video, except for I won't last that long.
It just goes to show that all these guys really have going for them at some point is better stats and gear than the people they are going around killing and an extra person or two on top of that to ensure their survival, their skill itself is severely lacking I can assure you. Yet they still try to dictate the type of players that should be giving suggestions.
Reality check for those who didn't notice but removal of stat caps has done nothing to improve the combat situation.
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tirioll
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Re: A more "casual" PvP vision
I had no trouble understanding the current combat system. It's just that tactics of a player are much more complex than tactics of a bear.Frostburn wrote:On the community side, someone should make combat guide for newbies so that more trained newbies and civilian makes it more dangerous for random bandit to fight a group of civilians that are willing to make a stand.
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Ozzy124
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Re: A more "casual" PvP vision
We won the world and I almostly won teh pvp tournament when my enemy had 10x(not kidding, almost extacly 10x) higher stats than me, I truly suck at combatKaios wrote: It's also a great example of how bad he actually is at combat
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dafels
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Re: A more "casual" PvP vision
Ozzy124 wrote: We won the world
LOL xDOzzy124 wrote:and I almostly won teh pvp tournament
Click to read Developer's thoughts on PvP
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ricky
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Re: A more "casual" PvP vision
I always felt pvp would be more accesible by the scrubs and casuals if it was similar to runescape pvp
here's my thoughts:
if a player attacks another player, they get skulled, becoming the aggressor. if a skulled player dies, their character dies.
player who are attacked but arent skulled die and respawn at their hearthfire with no items.
pve results in death regardless of skull or not.
of course this presents its own set of problems, but at least scrubs wouldnt have to worry about getting ganked anymore, they just lose some items.
here's my thoughts:
if a player attacks another player, they get skulled, becoming the aggressor. if a skulled player dies, their character dies.
player who are attacked but arent skulled die and respawn at their hearthfire with no items.
pve results in death regardless of skull or not.
of course this presents its own set of problems, but at least scrubs wouldnt have to worry about getting ganked anymore, they just lose some items.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Kaios
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Re: A more "casual" PvP vision
Run around, build some IP, keep your openings down, build some more IP, bide your time until you FINALLY get an opportunity to double opp knock, lose anyways because opponent has 10x your stats.Ozzy124 wrote:We won the world and I almostly won teh pvp tournament when my enemy had 10x(not kidding, almost extacly 10x) higher stats than me, I truly suck at combat
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Ozzy124
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Re: A more "casual" PvP vision
ricky wrote:I always felt pvp would be more accesible by the scrubs and casuals if it was similar to runescape pvp
here's my thoughts:
if a player attacks another player, they get skulled, becoming the aggressor. if a skulled player dies, their character dies.
player who are attacked but arent skulled die and respawn at their hearthfire with no items..
This is actually a pretty good idea, it would be good if the attacker had like a 1 month long cooldown later so if any1 else aggroes him he will be kill-able aswell.
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Granger
- Posts: 9255
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Re: A more "casual" PvP vision
I like this idea.Ozzy124 wrote:ricky wrote:I always felt pvp would be more accesible by the scrubs and casuals if it was similar to runescape pvp
here's my thoughts:
if a player attacks another player, they get skulled, becoming the aggressor. if a skulled player dies, their character dies.
player who are attacked but arent skulled die and respawn at their hearthfire with no items..
This is actually a pretty good idea, it would be good if the attacker had like a 1 month long cooldown later so if any1 else aggroes him he will be kill-able aswell.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020