To accommodate both folks who want world reset, and folks who don't want world reset, Islands should be implemented first. I can image having multiple islands with different island-specific event:
- No-Event-Island / Main island: no world reset event, but there are caps to generated things (such as soil, water, animal Q)
- Event-Island-No-Wipe. An example would be Combat Island(s): contains high Q mobs. Also contains triggered event where mobs become more aggressive & spawn rate increases. These mobs would run around the islands in groups and destroy / kill everything on sight. We can have different island for different mobs such as Troll / Mammoth, or we can have 1 island with all the mobs.
- Event-Island-Wipe. An example would be Volcanic Island: contains high Q stone people make mines. Volcano would erupt either every once in a while, or based on an event being triggered, which would wipe everything on the island.
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eXmart
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Ysh
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Re: Armageddon - World Reset as an in game feature?
Some thing like this happen last reset. Seeing here.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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sMartins
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Re: Armageddon - World Reset as an in game feature?
Cool...i didn't know that...and what happened? Did players fight to save or to reset the world or Devs have done that? I wasn't playing during that period..Ysh wrote:Some thing like this happen last reset. Seeing here.
A quick summary would be much appreciated....
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Ysh
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Re: Armageddon - World Reset as an in game feature?
I was not playing either, some other man must answer.sMartins wrote:Cool...i didn't know that...and what happened? Did players fight to save or to reset the world or Devs have done that? I wasn't playing during that period..Ysh wrote:Some thing like this happen last reset. Seeing here.
A quick summary would be much appreciated....
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Redlaw
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Re: Armageddon - World Reset as an in game feature?
End or world building is built, well protected.
Final 24/7s devs blow away the protections.
People show up kill the makr, replace them on the alter.
Small fights happen, devs summong trolls to keep the end of the world happening anyway. people kill trolls, so devs summon an army of bears and mroe trolls, cause the map grind to shift hights to keep the tension up. They fix it just in tiem for the world to end.
Final 24/7s devs blow away the protections.
People show up kill the makr, replace them on the alter.
Small fights happen, devs summong trolls to keep the end of the world happening anyway. people kill trolls, so devs summon an army of bears and mroe trolls, cause the map grind to shift hights to keep the tension up. They fix it just in tiem for the world to end.
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sMartins
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Re: Armageddon - World Reset as an in game feature?
eheheh
Devs cheaters....only players vs players would be much more interesting.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Teleskop
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Re: Armageddon - World Reset as an in game feature?
theres always some crazy shit happening at the end of the world
my idea of new worlds was that people can move onto new realm via a portal but they cannot go back to the old world then
my idea of new worlds was that people can move onto new realm via a portal but they cannot go back to the old world then
Teleskop
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MagicManICT
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Re: Armageddon - World Reset as an in game feature?
These are all great ideas on paper, but really, we need tens of thousands of players to make them work. Until then... /shrug
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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julian12it
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Re: Armageddon - World Reset as an in game feature?
Mine all the layers, be the richest.
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sMartins
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Re: Armageddon - World Reset as an in game feature?
uhmm...probably you are right.MagicManICT wrote:These are all great ideas on paper, but really, we need tens of thousands of players to make them work. Until then... /shrug
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!