Stat cap idea

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Ozzy123
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Stat cap idea

Post by Ozzy123 »

So my idea is that there wouldn't be actual stat cap but a stat cap on your active stats, for example :

You can have 2000 str, but you can only "use" 300str, the rest is hardcapped.

If you die and you dont have neither skull nor skeleton you inherit 20% of these 2000, so youre at 400 after death, only 300 being active again. Obviously if you buried your body you would get more of these 2000 back.

That way people would have something to do after getting to the stat cap, but others would be able to catch up to them again. Death wouldnt be that painfull, people would be fighting more. Fun.
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Redlaw
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Re: Stat cap idea

Post by Redlaw »

People wear not fighting with state caps in place either, This would not change much past ensuring people will die more from wild animals.
Fierce_Deity
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Re: Stat cap idea

Post by Fierce_Deity »

I can see where your coming from with this idea, and its not awful. Characters who have hit the stat cap can be grinded more to create a larger cushion for when they die. I don't dislike the idea, but there is an issue that it would be easier to just raise up a new alt rather than force feed a character who is already at the stat cap. As for combat...anyone ever get the feeling that this games just not really suited for the combat everyone seems to be dreaming of?
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MrPunchers
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Re: Stat cap idea

Post by MrPunchers »

Actually shit I would pvp if this was in place, cause main reason I don't fight is because I don't want to lose all the stats I earned from a guaranteed loss.
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MrBunzy
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Re: Stat cap idea

Post by MrBunzy »

Wasn't this already a thing? I remember accidentally raising an attribute over 330 and then the fep went to 0/331, which would imply there isn't actually a cap.
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azrid
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Re: Stat cap idea

Post by azrid »

Its a good solution.
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Jesus_Smith_Nandez
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Re: Stat cap idea

Post by Jesus_Smith_Nandez »

It's easier to raise a new character to 300/300/300 than it is to grind up above 300 on a main character.
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Ysh
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Re: Stat cap idea

Post by Ysh »

Jesus_Smith_Nandez wrote:It's easier to raise a new character to 300/300/300 than it is to grind up above 300 on a main character.
Yes. Some systems like this would need for it to be more easy to grind single character than multiple character. Or if not easy, then some other incentive. Maybe over stats cap character will only lose attribute and not LP? Some things like this one.

I think system of unbounded growth for combat potential can not work with developer goal of permanent worlds.
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Redlaw
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Re: Stat cap idea

Post by Redlaw »

I have suggested a 10% for pvp of the base state (with a base of 10 so ya). I mean 3k would be a little over 300 for PvP states this way.
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Jesus_Smith_Nandez
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Re: Stat cap idea

Post by Jesus_Smith_Nandez »

I always liked suggestions that propose the more of a stat you get, the less it matters. Each point raised after 300 would mean less. In this scenario, you could get like 1k UA, but it would be around equivalent to 500UA in the current system (or however you want to scale it down to achieve maximum balance).
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