Game Development: A Taste of Wheel

Announcements about major changes in Haven & Hearth.

Game Development: A Taste of Wheel

Postby jorb » Wed Nov 02, 2016 12:37 am

Image

New Implementations
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  • Added crafting buffs for certain food input types. Some generic input types -- any meat, salad greens, milk and butter, fish, mushrooms, &c -- now deterministically influence the FEPs of their end products, depending on what input was actually used to craft the item in question. A meat pie made from bear meat will, thus, be different from one made from fox meat. The effects the various inputs have are, again, deterministic, but they vary with both the base FEPs of the item being crafted, and with its item type. Long story short: Certain food items can now be given a lot of variation by using varying input types to craft them. The same inputs will always generate the same end product. We have no clue if this is imbalanced or crazy, or whichever, but it increases the meaningfulness of adding, say, new flour, egg, or spice types, or whatever, and could thus hopefully add some depth to the cooking.
  • Added Potter's Wheel. The Potter's Wheel is an optional crafting station for relevant ceramic recipes: Pot, Urn, Garden Pot, Treeplanter's Pot, Teapot, Mug, Stoneware Vase, and Earthenware Platter. You can still craft these things without a potter's wheel, but doing so now halves their qualities, and takes twice as long. The potter's wheel, much like any tool, also adds its qualities to the end product, so there's that angle as well. Also gave the pottery stuff from Odds & Ends a crafting submenu of its own, all of which was recently suggested here.
  • Added "Butcher's Surprise", sausage.
  • Added "Jotun's Morsel", food.

Key Fixes
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  • Realms now receive authority both from subjects whose Hearths are within the Realm, and from people who are within the Realm's borders. If you are both a citizen and within the Realm's claim when you have an experience, the Realm thus receives authority twice, i.e. an experience of 150 points XP will, in that case, net the Realm 300pts of authority.
  • Destroying the coronation stone of a Realm no longer dissolves that Realm, but rather "only" reduces its authority to half, and prevents the Realm from earning further authority. The Realm retains its members, and any member with territory management permissions may construct a new coronation stone somewhere within the Realm's territory.
  • If you have territory management permissions in a Realm, you are no longer time limited in how fast you can smash the authority objects of said Realm.
  • Reduced damage on boar spears from 120 to 80, and decreased aiming speed by about ~25%.

Small Fixes
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  • Chantrelle & Onion Pirozhki is now called Mushroom & Onion Pirozhki, and takes any edible mushroom, rather than chantrelles specifically.
  • Mushroom mash now uses three any edible mushroom, instead of chantrelles and yellowfeet specifically.
  • Introduced a distinction between raw meat and raw filets. Fish can, thus, no longer be used to craft most meat recipes requesting any meat. Do note that this will cause you to lose the roast recipe until you see a meat type again.
  • Beehive graphics should now update properly when picking wax. Reported here.

In the Pipe
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  • User numbers have been high/up, which is cool.
  • Smallish patch this week, but otherwise mostly steaming on.

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: A Taste of Wheel

Postby ChildhoodObesity » Wed Nov 02, 2016 12:38 am

godbless
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Re: Game Development: A Taste of Wheel

Postby Redlaw » Wed Nov 02, 2016 12:40 am

For a small one, this one looks to have long tern and in a good way affects.
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Re: Game Development: A Taste of Wheel

Postby ChildhoodObesity » Wed Nov 02, 2016 12:40 am

JORB WE DEMAND HATS TAKE OUR MONEY GODDAMNTIT
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Re: Game Development: A Taste of Wheel

Postby Cayur » Wed Nov 02, 2016 12:40 am

ChildhoodObesity wrote:JORB WE DEMAND HATS TAKE OUR MONEY GODDAMNTIT
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Re: Game Development: A Taste of Wheel

Postby MrBunzy » Wed Nov 02, 2016 12:40 am

ChildhoodObesity wrote:JORB WE DEMAND HATS TAKE OUR MONEY GODDAMNTIT
(king btw)
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Re: Game Development: A Taste of Wheel

Postby viznew » Wed Nov 02, 2016 12:42 am

nice very good add, wonder if glazes on the clayworks before firing could happen lol
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Re: Game Development: A Taste of Wheel

Postby wafflecat » Wed Nov 02, 2016 12:45 am

Pretty damn cool food patch. This is definitely a big step in the right direction on that stuff.
Thank you!
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Re: Game Development: A Taste of Wheel

Postby Colin500 » Wed Nov 02, 2016 12:47 am

Oh well, another food update.
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Re: Game Development: A Taste of Wheel

Postby Redlaw » Wed Nov 02, 2016 12:50 am

Also this means random left over meats can still be ground into sausage, which is amazing.
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