Game Development: A Taste of Wheel

Announcements about major changes in Haven & Hearth.
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Redlaw
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Re: Game Development: A Taste of Wheel

Post by Redlaw »

But I was using squirl in myy my sausage so that might play a part into the febs I was getting lol.
Makzul78
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Re: Game Development: A Taste of Wheel

Post by Makzul78 »

I absolutely don't regret a single penny I've put into this game.
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Onep
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Re: Game Development: A Taste of Wheel

Post by Onep »

Makzul78 wrote:I absolutely don't regret a single penny I've put into this game.
Truth.
Nice additions. Suure wish there was something about grass in those patch notes though...
Last edited by Onep on Wed Nov 02, 2016 1:25 am, edited 1 time in total.
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Ysh
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Re: Game Development: A Taste of Wheel

Post by Ysh »

Look good, though I still suffer with integer coordinate.
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Scilly_guy
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Re: Game Development: A Taste of Wheel

Post by Scilly_guy »

So glad I have come back to Hafen.

Looking forward to playing with this update and what it means for the future.
Saergof
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Re: Game Development: A Taste of Wheel

Post by Saergof »

Colin500 wrote:Oh well, another food update.
That is because, unlike other MMO's, Haven&Hearth is all about eating well. Very well.
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Redlaw
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Re: Game Development: A Taste of Wheel

Post by Redlaw »

I am cooking stake and Tubers and just had the thought, this means they can add more tubers, onions and ofc more meats to adjust things, adding more and mroe varting eve in one type of food.
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loftar
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Re: Game Development: A Taste of Wheel

Post by loftar »

Redlaw wrote:I am cooking stake and Tubers and just had the thought, this means they can add more tubers, onions and ofc more meats to adjust things
Of course, that's half the intention. :)
Redlaw wrote:varting eve
Whatever is this a typo of?
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ricky
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Re: Game Development: A Taste of Wheel

Post by ricky »

Cool, something I suggested was added. My life has meaning now.

Its gonna be a major pain figuring out all these new recipes though.
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maze
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Re: Game Development: A Taste of Wheel

Post by maze »

Added crafting buffs for certain food input types. Some generic input types -- any meat, salad greens, milk and butter, fish, mushrooms, &c -- now deterministically influence the FEPs of their end products, depending on what input was actually used to craft the item in question. A meat pie made from bear meat will, thus, be different from one made from fox meat. The effects the various inputs have are, again, deterministic, but they vary with both the base FEPs of the item being crafted, and with its item type. Long story short: Certain food items can now be given a lot of variation by using varying input types to craft them. The same inputs will always generate the same end product. We have no clue if this is imbalanced or crazy, or whichever, but it increases the meaningfulness of adding, say, new flour, egg, or spice types, or whatever, and could thus hopefully add some depth to the cooking.
Awesome! you guys finally figured it out :D
Cookers rejoice!

making food more complex to some extent.
Old idea~ cant find orignal link with meat pies, soups, sandwich, ect. think everything in C&I was lost at some point?

+100 or 1000 fk thank you for this small update :)

Whats next down the line- fishing remake/twicking and/or additions.
And what about the WWW plants~ :p
Last edited by maze on Wed Nov 02, 2016 2:23 am, edited 2 times in total.
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