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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: A Taste of Wheel
But I was using squirl in myy my sausage so that might play a part into the febs I was getting lol.
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Makzul78
- Posts: 115
- Joined: Sat Jun 20, 2015 2:56 pm
Re: Game Development: A Taste of Wheel
I absolutely don't regret a single penny I've put into this game.
jorb wrote:Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: A Taste of Wheel
Truth.Makzul78 wrote:I absolutely don't regret a single penny I've put into this game.
Nice additions. Suure wish there was something about grass in those patch notes though...
Last edited by Onep on Wed Nov 02, 2016 1:25 am, edited 1 time in total.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: A Taste of Wheel
Look good, though I still suffer with integer coordinate.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Scilly_guy
- Posts: 337
- Joined: Thu Feb 24, 2011 4:32 pm
Re: Game Development: A Taste of Wheel
So glad I have come back to Hafen.
Looking forward to playing with this update and what it means for the future.
Looking forward to playing with this update and what it means for the future.
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Saergof
- Posts: 96
- Joined: Thu Sep 08, 2016 2:32 pm
Re: Game Development: A Taste of Wheel
That is because, unlike other MMO's, Haven&Hearth is all about eating well. Very well.Colin500 wrote:Oh well, another food update.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: A Taste of Wheel
I am cooking stake and Tubers and just had the thought, this means they can add more tubers, onions and ofc more meats to adjust things, adding more and mroe varting eve in one type of food.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: A Taste of Wheel
Of course, that's half the intention. :)Redlaw wrote:I am cooking stake and Tubers and just had the thought, this means they can add more tubers, onions and ofc more meats to adjust things
Whatever is this a typo of?Redlaw wrote:varting eve
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: A Taste of Wheel
Cool, something I suggested was added. My life has meaning now.
Its gonna be a major pain figuring out all these new recipes though.
Its gonna be a major pain figuring out all these new recipes though.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: A Taste of Wheel
Awesome! you guys finally figured it outAdded crafting buffs for certain food input types. Some generic input types -- any meat, salad greens, milk and butter, fish, mushrooms, &c -- now deterministically influence the FEPs of their end products, depending on what input was actually used to craft the item in question. A meat pie made from bear meat will, thus, be different from one made from fox meat. The effects the various inputs have are, again, deterministic, but they vary with both the base FEPs of the item being crafted, and with its item type. Long story short: Certain food items can now be given a lot of variation by using varying input types to craft them. The same inputs will always generate the same end product. We have no clue if this is imbalanced or crazy, or whichever, but it increases the meaningfulness of adding, say, new flour, egg, or spice types, or whatever, and could thus hopefully add some depth to the cooking.
Cookers rejoice!
making food more complex to some extent.
Old idea~ cant find orignal link with meat pies, soups, sandwich, ect. think everything in C&I was lost at some point?
+100 or 1000 fk thank you for this small update
Whats next down the line- fishing remake/twicking and/or additions.
And what about the WWW plants~ :p
Last edited by maze on Wed Nov 02, 2016 2:23 am, edited 2 times in total.
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