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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Map improvement
Could you make cave entrances as natural markers as well?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Purus Pasta, The Best Client
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Map improvement
The Map also needs a scrollbar... I mean for the list of places you have marked on the map. Just a simple scroll bar would make it a lot more useful.
Last edited by Redlaw on Wed Nov 02, 2016 7:13 pm, edited 1 time in total.
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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
Re: Map improvement
Needs a few improvements to make it great. Make default client great again.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

W9 - (Ex)-Leader of Vidarrheim
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Map improvement
I considered it, but I thought it would just make an unusably large list of cave entrances, given how numerous they are, and that it would therefore be nicer to place markers manually on caves that are actually interesting instead. I'm still undecided.shubla wrote:Could you make cave entrances as natural markers as well?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Map improvement
One could always add checkboxes in order for client user to choose what markers he wants to be automatically placed.loftar wrote:I considered it, but I thought it would just make an unusably large list of cave entrances, given how numerous they are, and that it would therefore be nicer to place markers manually on caves that are actually interesting instead. I'm still undecided.shubla wrote:Could you make cave entrances as natural markers as well?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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tirioll
- Posts: 144
- Joined: Thu Nov 21, 2013 4:05 pm
Re: Map improvement
And checkboxes on which groups of markers to show on map and in list. Maybe let us hide/show each color group. And let sort by names or by colors, like kin list.
Also zooming and ability to switch between levels - ground, L1, L2...
Also zooming and ability to switch between levels - ground, L1, L2...
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Map improvement
That would require a pre-meditated exhaustive list of all such markers, though, which would be ugly.shubla wrote:One could always add checkboxes in order for client user to choose what markers he wants to be automatically placed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Map improvement
Or just a list of the types the character has actually seen, which would be less so, #justsayin.loftar wrote:That would require a pre-meditated exhaustive list of all such markers, though, which would be ugly.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Map improvement
oh, hide by colour and hide by type options may really be interesting, i think
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Map improvement
Sure enough. It would at the very least require more UI, though, which is surely some kind of Crime against Humanity.
"Object-oriented design is the roman numerals of computing." -- Rob Pike