https://www.youtube.com/watch?v=V0NYNHS ... e=youtu.be
OMG NERF PLEASE. B12 is imba. TOP AD FIGHTER DIED IN LIKE 2seconds. WTF PLEASE NERF JORB. TOTAL IMBALANCED. IF it would be an archer, it would be total imposible to aim in such situation.
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maslov2
- Posts: 91
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infectedking
- Posts: 1472
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Re: B12/Swords are too op in PVP not again, always
Just no... B12s shouldn't be nerfed, they are a legit BATTLE AXE. ofc it will deal great damage, but remember... they got his opening full, so ofc high damage on it. The main thing about those chars is they have great STR to match, but they had to get coins and everything, while you archers would just shoot people down in like 3hits (before patch).
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
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maslov2
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Re: B12/Swords are too op in PVP not again, always
i think top b12 with 2000+ str stats should do a bit more damage then spear, so lets say about 600 dmg max. That would be fine. Also need to reduce chop and cleave atack speed. Now it hits in less then 1 second. I think it's good idea to make them like delay before hit for ~5sec depending on MC. So defender would have a time to defend against strong atacks.
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jordancoles
- Posts: 14168
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Re: B12/Swords are too op in PVP not again, always
Tell'em Maslov!
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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infectedking
- Posts: 1472
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Re: B12/Swords are too op in PVP not again, always
600 damage for 2k str is abit under weighted, when you compare to your like 500-600dmg hits with spear/bow that willdeal through without any opening, so in theory you only had to attack once your target was down. With Melee weapons it is a lot different due to having to increase the target's openings, which there are many different moves that will reduce the damage but a fuckton. The proper change that should be made is to actually make chop cost atleast 1 coin to stop the spamming as hard (as Dafels suggested in a previous thread). Cleave's cooldown is slow a fuck when you miss a hit, so if you can anticipate when a target is going to use it, then you can easily have the advantage.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
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maslov2
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Re: B12/Swords are too op in PVP not again, always
You can,t hit in close range with bow/spear. Chop dont need coins. U got melted in 2sec. Nerf swords and b12.
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infectedking
- Posts: 1472
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Re: B12/Swords are too op in PVP not again, always
You have to get openings UP in order to melt people, are you purposely not listen or some shit man? Chop needs to cost coins again due to the spam of it.maslov2 wrote:You can,t hit in close range with bow/spear. Chop dont need coins. U got melted in 2sec. Nerf swords and b12.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
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maslov2
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Re: B12/Swords are too op in PVP not again, always
watch UTUBE again. it took 2sec to get full opening. and then GG, because you can't escape from dat hits. I would say delay 5sec before hit and also after hit player must stop for like 2-3sec. Like stunned after strong hit for 300dmg. And less damage in movement.You have to get openings UP in order to melt people, are you purposely not listen or some shit man? Chop needs to cost coins again due to the spam of it.
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Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: B12/Swords are too op in PVP not again, always
Over 7 second with 2 people hitting him (I was counting).maslov2 wrote:watch UTUBE again. it took 2sec to get full opening. and then GG, because you can't escape from dat hits. I would say delay 5sec before hit and also after hit player must stop for like 2-3sec. Like stunned after strong hit for 300dmg. And less damage in movement.You have to get openings UP in order to melt people, are you purposely not listen or some shit man? Chop needs to cost coins again due to the spam of it.
Shut the fuck up and l2p retard.
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infectedking
- Posts: 1472
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Re: B12/Swords are too op in PVP not again, always
Don't forget time to stack coins and what OP knock is, but you might not have heard of that since you seem abit salty.Zeler wrote:Over 7 second with 2 people hitting him (I was counting).maslov2 wrote:watch UTUBE again. it took 2sec to get full opening. and then GG, because you can't escape from dat hits. I would say delay 5sec before hit and also after hit player must stop for like 2-3sec. Like stunned after strong hit for 300dmg. And less damage in movement.You have to get openings UP in order to melt people, are you purposely not listen or some shit man? Chop needs to cost coins again due to the spam of it.
Shut the fuck up and l2p retard.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
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