Realms Critique 3

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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riker88
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Re: Realms Critique 3

Post by riker88 »

Whats the incentive to expand your realm beyond your base/villages? I'm just curious as to the Realm Builder why extend Realm Buffs outside your controlled empire? Does the buff amount grow when the realm boarder is expanded?
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LadyGoo
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Re: Realms Critique 3

Post by LadyGoo »

riker88 wrote:Whats the incentive to expand your realm beyond your base/villages? I'm just curious as to the Realm Builder why extend Realm Buffs outside your controlled empire? Does the buff amount grow when the realm boarder is expanded?

Simply:
- Everything claimed by your kingdom will have its' buffs. Consequently, if you're hunting on a kingdom's lands that have +50 unarmed combat buff, you'll have that buff too and will be more efficient in hunting;
- Covering other villages/settlements allows you to increase your kingdom authority. More players playing under your realm = more authority for you.
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riker88
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Re: Realms Critique 3

Post by riker88 »

is authority spent to increase the buffs, or just to expand the boarders of the realm?

Seems logical we should endeavor to create one Realm Server wide that offers the most buffs possible for all players..
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shubla
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Re: Realms Critique 3

Post by shubla »

riker88 wrote:is authority spent to increase the buffs, or just to expand the boarders of the realm?

Seems logical we should endeavor to create one Realm Server wide that offers the most buffs possible for all players..
To expand borders you build rock piles with flags on them.
These consume authority for upkeep.
To make more buffs you build cool fancy statues.
These consume lot of authority for upkeep.
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Re: Realms Critique 3

Post by jorb »

Thanks for this. Will consider for reset.
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Re: Realms Critique 3

Post by Pickard »

Kaios wrote:it leaves very little time for other activities.
This is the problem. But you too stupid and obstinate to accept it.
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