Feel free to post in here all the small improvements and refinements to make life easier on H&H (noobs and pro as well).
Hope to see a lot of suggestions, btw remember, only small game fixes,
Noobs suggestions are much valuable also. Cheers
- UI remeber last window position ( inventory, equipment, crafting, etc..)
- Fire proximity, don't need to open the firepit to craft foods, etc..simply need to be close by it,if you are already near the firepit, right clicking again you have the put out option (same thing cauldron,etc...)
- Objects crafting such as barrels, for example: having an open water barrel will allow you to craft recipes with water in it ( sort of stockpiles do with buildings)
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sMartins
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- Location: Italy
List of Small Improvements and Refinements
Last edited by sMartins on Sun Nov 06, 2016 10:45 pm, edited 3 times in total.
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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CShooter
- Posts: 29
- Joined: Mon Oct 26, 2015 10:51 am
- Location: Moscow, Russia
Re: List of Small Improvements and Refinements
I've allready posted it, but:
1) Different colour for metal stockpiless. Maybe 1 mixed metal stock and other depends of metal colour in stock.
2) Vegitable juices
3) Sickle or smth onehanded with harvest speed between scythe and barehanded
4) Metal bucket (20L maybe)
1) Different colour for metal stockpiless. Maybe 1 mixed metal stock and other depends of metal colour in stock.
2) Vegitable juices
3) Sickle or smth onehanded with harvest speed between scythe and barehanded
4) Metal bucket (20L maybe)
I'm from Russia, my English is not so good. Sorry for that.
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Teleskop
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: List of Small Improvements and Refinements
i would like to be able to craft out of stockpiles too
drop heads of lettuce to ground when harvest instead of picking up
a little short visual when emptying fluids (liquid dispersing on the ground?)
a visual indicater of directions of sounds (for the deaf) or just a visual there is a sound near by mabye not direction
drop heads of lettuce to ground when harvest instead of picking up
a little short visual when emptying fluids (liquid dispersing on the ground?)
a visual indicater of directions of sounds (for the deaf) or just a visual there is a sound near by mabye not direction


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sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: List of Small Improvements and Refinements
A good solution would be a small text in the system chat (from URW):viznew wrote: a visual indicater of directions of sounds (for the deaf) or just a visual there is a sound near by mabye not direction
" You hear a sound coming from south"
Btw we don't have, right now, many sounds from animals, etc..
So:
- More sounds in the forest, animals, etc..( scary for Bears,...)
. More descriptions in the system chat of what is happening in the world
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: List of Small Improvements and Refinements
You should be able to build a cupboard anywhere. In fact I don't see why you'd restrict the building of any liftable objects to certain terrain.
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t1jesusman
- Posts: 45
- Joined: Fri Jul 22, 2011 11:40 am
Re: List of Small Improvements and Refinements
Glad I decided to look around the suggestions first before making my own thread like this.
-Allow more cavedust to stacks. Right now it's worse than squirrel tails and the exp difference and semi-shorter duration aren't a big deal.
-When land surveying and leveling, pull from dirt piles in the area when filling in.
-Add: Squirrel Tail Hat - Furs and obvious tail item for crafting. Make it an Agi based gild able. Also, the tail yo!
-Add: Gardener's Gloves - No idea on recipe but make it farming based gild able.
-Bring back Wardrobe. With gilding being a pretty big deal imo, swapping multiple sets of clothing/gear is a pretty big deal.
-Poorman's Gloves/Belt + Hunter's Belt should be gild able. Poorman's survival based, hunter's hunting based
-Poorman's gloves or some other gloves should give protection from porcupine pricks.
-MORE GILDINGS!
-Show quality of liquid in barrel when clicked on
-Second being able to craft from a stock pile
-Second stockpiles with textures unique to what's in them (mixed piles being a generic)
-Move: Ropewalk to category: Workstations & Utilties
-Move: Drying Frame to category: Production & Processing
-Move: Quren to category: Either of the above mentioned two
bug/oversights? (i wrote them down so why not here)
-Oven doesn't show border around sign post for area covered (might be others but this is the most recent thing to bother me while placing things in my start up settlement).
-On spit roasting: Right clicking -> turn while already turning gives odd animation position.
-Allow more cavedust to stacks. Right now it's worse than squirrel tails and the exp difference and semi-shorter duration aren't a big deal.
-When land surveying and leveling, pull from dirt piles in the area when filling in.
-Add: Squirrel Tail Hat - Furs and obvious tail item for crafting. Make it an Agi based gild able. Also, the tail yo!
-Add: Gardener's Gloves - No idea on recipe but make it farming based gild able.
-Bring back Wardrobe. With gilding being a pretty big deal imo, swapping multiple sets of clothing/gear is a pretty big deal.
-Poorman's Gloves/Belt + Hunter's Belt should be gild able. Poorman's survival based, hunter's hunting based
-Poorman's gloves or some other gloves should give protection from porcupine pricks.
-MORE GILDINGS!
-Show quality of liquid in barrel when clicked on
-Second being able to craft from a stock pile
-Second stockpiles with textures unique to what's in them (mixed piles being a generic)
-Move: Ropewalk to category: Workstations & Utilties
-Move: Drying Frame to category: Production & Processing
-Move: Quren to category: Either of the above mentioned two
bug/oversights? (i wrote them down so why not here)
-Oven doesn't show border around sign post for area covered (might be others but this is the most recent thing to bother me while placing things in my start up settlement).
-On spit roasting: Right clicking -> turn while already turning gives odd animation position.
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sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: List of Small Improvements and Refinements
A sound in the emotes to call people, like: "Hey!"
Hope also is possible to hear it when in houses, buildings...
Hope also is possible to hear it when in houses, buildings...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Blueberry
- Posts: 241
- Joined: Sun Dec 09, 2012 1:39 am
- Location: USA
Re: List of Small Improvements and Refinements
support for more color variation in custom images
berry nice to see you
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kaysaari
- Posts: 171
- Joined: Thu Mar 17, 2016 10:20 pm
Re: List of Small Improvements and Refinements
Stackable stone casks/barrels/anything else with a flat top.