Would it be possible to get a barrel or some type of "mixing" container that enabled having extra or throw-away seeds of all types into on container that turned into "grass seed". Sort of like the troughs turn whatever material in them to swill?
Just a thought as I like to hang onto extra seeds for grass, but hard to do since they (extra seeds) can't be combined or used outside of batches of 5 at a time.
(Sorry if this has already been suggested.)
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Redlaw
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Re: Grass Seed
You can use any seed to plant grass already.
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SacreDoom
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Re: Grass Seed
As I understand it what they're suggesting is making us able to mix different types of seeds to create a generic "seed" item for convenience's sake, to avoid inefficient storage and such, and being able to use this item to plant grass.
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Amanda44
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Re: Grass Seed
Yeah, I've also thought about this Ari, it would be great to be able to mix seeds rather than having a barrel for every type of waste seed. +1
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It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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LadyV
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Re: Grass Seed
I don't have a problem with mixing seeds and they degrade to grass only but I'm not sure it's that needed. The ability to use any leftover seed to do the same thing is easy enough I think.
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Ariander
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Re: Grass Seed
SacreDoom and Amanda44 are correct,
I meant that if you have say "2 carrot" seeds, "3 cucumber seeds", etc. - if you can throw them add hoc into troughs or pens or hutches, why not be able to have a similar object that creates a generic grass seed from them, much like a composter, but the end result is grass seed rather than dirt.
Otherwise I've got 1 inv. slot being used for 2 carrot seeds, 1 inventory slot being used for 3 cucumber seeds and if I STORE them to wait until I have multiple of 5, then I'm still using up a lot of inventory slots. Particularly annoying when you're also saving out "fussy" amounts of seeds for trying to increase crop quality as a beginning farmer. That's why I suggested it. Plus, I don't think EVERYTHING in the game needs to be necessarily about efficiency and/or efficacy of working up to being a better raider and/or hunter. Some ppl play the game for the quests, the skills and being able to design and build...and to try and stay alive amidst all the hunters and raiders - lol! (Hey, its the HUNGER GAME!) So having new machines/equipment/furniture is also a nice benefit that offers an interesting, but not game imbalancing benefit are pretty cool imo.
I meant that if you have say "2 carrot" seeds, "3 cucumber seeds", etc. - if you can throw them add hoc into troughs or pens or hutches, why not be able to have a similar object that creates a generic grass seed from them, much like a composter, but the end result is grass seed rather than dirt.
Otherwise I've got 1 inv. slot being used for 2 carrot seeds, 1 inventory slot being used for 3 cucumber seeds and if I STORE them to wait until I have multiple of 5, then I'm still using up a lot of inventory slots. Particularly annoying when you're also saving out "fussy" amounts of seeds for trying to increase crop quality as a beginning farmer. That's why I suggested it. Plus, I don't think EVERYTHING in the game needs to be necessarily about efficiency and/or efficacy of working up to being a better raider and/or hunter. Some ppl play the game for the quests, the skills and being able to design and build...and to try and stay alive amidst all the hunters and raiders - lol! (Hey, its the HUNGER GAME!) So having new machines/equipment/furniture is also a nice benefit that offers an interesting, but not game imbalancing benefit are pretty cool imo.
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jorb
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Re: Grass Seed
No real reason.
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