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leeIII
- Posts: 2
- Joined: Sat Aug 13, 2016 5:24 pm
Data usage of HnH
hi guys - I'm playing from a limited data plan while I'm out of the states, does anyone know or have an estimate about how much data consumption HnH requires? I have a limit of 1 gig every few days. ty~
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Data usage of HnH
you can play H&H all day long with likely 200-250Mb of traffic (both in and out), bandwidth use is really low, but is better to have a decent speed.
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leeIII
- Posts: 2
- Joined: Sat Aug 13, 2016 5:24 pm
Re: Data usage of HnH
nice, thank you! i've got okay speeds and a real fast computer so i think i'll be alright for some light play. appreciate it
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Data usage of HnH
Statistically speaking, the average bandwidth usage per player is about 1 kB/s. That's just statistics though, of course, so it may be grossly untrue in your particular situation, but it might be useful as a rule of thumb.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Data usage of HnH
Many custom clients are designed to be used in first world countries without datacaps.
So using default client probably helps.
Amber and especially purus pasta does lot of stuff that uses relatively small amounts of bandwidth that default doesnt. (Such as pinging and tracking player count) But if you have datacap they still might be an issue.
So using default client probably helps.
Amber and especially purus pasta does lot of stuff that uses relatively small amounts of bandwidth that default doesnt. (Such as pinging and tracking player count) But if you have datacap they still might be an issue.

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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Data usage of HnH
shubla wrote:Many custom clients are designed to be used in first world countries without datacaps.
So using default client probably helps.
Amber and especially purus pasta does lot of stuff that uses relatively small amounts of bandwidth that default doesnt. (Such as pinging and tracking player count) But if you have datacap they still might be an issue.
I'm using amber w/o any problem and stay in those limits i already said