Closure. This update is done for many month now. How long you will hold it over our head just out of reach of the hands?loftar wrote:Would it? It would be kinda nice for me, but I must admit I don't quite see what you feel you would be getting from it.Jacobian123 wrote:Floating Point system would be super nice for next week's update?
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Ysh
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Re: Floating-point test server
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Granger
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Re: Floating-point test server
Hopefully, and soon, the anti-stuck-at-every-pixel (glide along, bounce out, pathfind, I-don't-care-as-long-as-something-shows-up-to-fix-it) you said would be possible with it.loftar wrote:Would it? It would be kinda nice for me, but I must admit I don't quite see what you feel you would be getting from it.Jacobian123 wrote:Floating Point system would be super nice for next week's update?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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wafflecat
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Re: Floating-point test server
This.Granger wrote:Hopefully, and soon, the anti-stuck-at-every-pixel (glide along, bounce out, pathfind, I-don't-care-as-long-as-something-shows-up-to-fix-it) you said would be possible with it.
Bouncing / gliding / whatever off of objects is something me and probably everyone dreamed of since haven started(?)
It'd be like a dream come true. Takes a whole layer of frustration that I've unfortunately had to get used to off the gameplay, and will probably make it easier for new / old players to get in the game.
Those that go nuts from getting stuck on things.
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loftar
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Re: Floating-point test server
Just in case I hadn't been clear enough, having floating-point coordinates is a necessary condition for push-out, not a sufficient one. Figuring out how to fit such things into the existing stuff is still tricky.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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LadyGoo
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Re: Floating-point test server
Does it mean we'll see them being implemented only after the new world launch?
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shubla
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Re: Floating-point test server
I think its good idea to push them out before new world.
So if it has some gamebreaking bug its not that big of deal. (if world is already old)
But if world is like 1 week old and game breaking bug is discovered and everything is screwed, its bad.
So if it has some gamebreaking bug its not that big of deal. (if world is already old)
But if world is like 1 week old and game breaking bug is discovered and everything is screwed, its bad.

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Ysh
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Re: Floating-point test server
The men like progress toward their goal even if their goal does not became immediate reach.loftar wrote:Just in case I hadn't been clear enough, having floating-point coordinates is a necessary condition for push-out, not a sufficient one. Figuring out how to fit such things into the existing stuff is still tricky.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Teleskop
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Re: Floating-point test server
maybe loftar meant its tricky implementing it into the systems that we have now instead of implementing it to the existing world structures 
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loftar
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Re: Floating-point test server
Certainly; I was just trying to defuse any unwarranted hype. :)Ysh wrote:The men like progress toward their goal even if their goal does not became immediate reach.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ysh
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Re: Floating-point test server
I pray every day for the sweet release of floating points.loftar wrote:Certainly; I was just trying to defuse any unwarranted hype.Ysh wrote:The men like progress toward their goal even if their goal does not became immediate reach.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.