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Jacobian123
- Posts: 1311
- Joined: Sat May 08, 2010 4:41 am
- Location: The Inn of Brodgar
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: A Taste of Wheel
No response means "we are working on it so possibly but we'll see in the next few hours"
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: A Taste of Wheel
I still have my hopes that we will get an update today.
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wafflecat
- Posts: 260
- Joined: Thu Dec 15, 2011 7:46 pm
Re: Game Development: A Taste of Wheel
Wasn't it a day early only last week though? Usually it's every Wednesday if I recall correctly. (iirc meaning if I looked at enough older announcements)
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sabinati
- Posts: 15527
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Re: Game Development: A Taste of Wheel
i think jorb's points areKaios wrote:Definitely overwhelming though and also tedious in the sense that most people will want to find out what the best combinations are for a particular stat and only collect the specific meats/vegetables for those combinations. Not saying it's a bad thing but I don't think it's doing one of its jobs correctly which I think was to give some of the less used animal meats (rabbit, squirrel, hedgehog, chicken, fox, badger, lynx) more use.jorb wrote:Nothing random about it.
- blueberry pie wasn't changed in this update
- there isn't anything "random" about the influences of one ingredient vs another on the FEP outcome of the food, they are basically all working as expected, and consistent across the few type of "variety input" foods e.g. beef has similar effect when used in meat pie and steak and tuber.
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tyrtix
- Posts: 1108
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- Location: Leghorn
Re: Game Development: A Taste of Wheel
So wrong: having 0.5 fep over an item with a total of 15 or 20 fep points is 2.5% chances of getting that fep (this happens with chicken, for example, i already wrote about that), making irrelevant to have that "bonus", and instead driving these points to the main fep you often want to raise, in the case of meat pie, was str, so the more you remove from str, the worse the recipe is, unless the main fep become another in total (like: i use chicken, meat pie will have main fep in dex).sabinati wrote:i think jorb's points areKaios wrote:Definitely overwhelming though and also tedious in the sense that most people will want to find out what the best combinations are for a particular stat and only collect the specific meats/vegetables for those combinations. Not saying it's a bad thing but I don't think it's doing one of its jobs correctly which I think was to give some of the less used animal meats (rabbit, squirrel, hedgehog, chicken, fox, badger, lynx) more use.jorb wrote:Nothing random about it.with regard to your point regarding it not providing a use for some of the less used animal meats, i mean, it doesn't really give them more use, because you could use any generic meat in those recipes before, but it makes what you use matter, which sort of has a side effect of making them more useful, since now i can make meat pies out of some of the random shit like that and get int/per/agi/dex in a meat pie or whatever
- blueberry pie wasn't changed in this update
- there isn't anything "random" about the influences of one ingredient vs another on the FEP outcome of the food, they are basically all working as expected, and consistent across the few type of "variety input" foods e.g. beef has similar effect when used in meat pie and steak and tuber.
Also, some meat types are NOT consistent in different recipes, try them as i've and you'll see: for example chicken and squirrel does change in effect between recipes, and squirrel is the worst, beign that roasted gives int, but in most other recipes gives cha or dex, for a really weird effect of not knowing wich fep the meat gives, while the fastest to address the thing should be that fep given while roasted are the same the meat gives when used in recipes.
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sabinati
- Posts: 15527
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Re: Game Development: A Taste of Wheel
what are you talking about, 0.5 fep?tyrtix wrote:
So wrong: having 0.5 fep over an item with a total of 15 or 20 fep points is 2.5% chances of getting that fep (this happens with chicken, for example, i already wrote about that), making irrelevant to have that "bonus", and instead driving these points to the main fep you often want to raise, in the case of meat pie, was str, so the more you remove from str, the worse the recipe is, unless the main fep become another in total (like: i use chicken, meat pie will have main fep in dex).
really? are you sure? i didn't see screenshots in the thread of any squirrel meat pies and i didn't test every recipe, but what i cooked and what i saw posted in the thread was in line with what i expected based on the roast meat fep.Also, some meat types are NOT consistent in different recipes, try them as i've and you'll see: for example chicken and squirrel does change in effect between recipes, and squirrel is the worst, beign that roasted gives int, but in most other recipes gives cha or dex, for a really weird effect of not knowing wich fep the meat gives, while the fastest to address the thing should be that fep given while roasted are the same the meat gives when used in recipes.
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tyrtix
- Posts: 1108
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- Location: Leghorn
Re: Game Development: A Taste of Wheel
Ah, okay, so you did not tried the recipes, you just looked a those posted here, only meatpies. Okay, you made the point then, thanks.
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sabinati
- Posts: 15527
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Re: Game Development: A Taste of Wheel
i said i didn't make every recipe, not that i didn't make any recipe, and you didn't answer either question
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tyrtix
- Posts: 1108
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- Location: Leghorn
Re: Game Development: A Taste of Wheel
Why i need to where there is no point in answering? i already made a post about this same thing, go and read it. Also, don't ask others to answer questions when you do the same.