I like the idea of gear capped stats, but q300+ anvil botters will have too much advantage still, depends on how much the gear quality would affect the cap tho.Kaios wrote:Personally I'm all for equipment related caps as it's something I've suggested before too.sMartins wrote:yeah but if they cannot bot stats, they will bot more industry...so, how fast they can reach that 230q than people don't bot? And in the mean while in the late game would be like simply having caps...so i cannot see the benefits from this...i could be wrong
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dafels
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Re: Screw The Botters
Last edited by dafels on Mon Oct 31, 2016 10:01 pm, edited 1 time in total.
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Redlaw
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Re: Screw The Botters
I could see a skill that costs a lot of LP that ups the cap (so lets say it starts out at 300, the skill adds another 300 to the max). It could be purshased any number of times as you want, but the LP cost doubles or mroe times each time. This does allow even causul player to catch up as people would max it out then well reach a wall they haft to over come.
The game will use the first 300 set as the base amount, so if you do everything right you would have 70% or mroe (what ever the max it) of that first 300, then haft to rebuy, the skill to get more as you did before.
The game will use the first 300 set as the base amount, so if you do everything right you would have 70% or mroe (what ever the max it) of that first 300, then haft to rebuy, the skill to get more as you did before.
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shubla
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Re: Screw The Botters
Ability for players that start today to catch players in ql that started in day 1 should not exist.
But difference between player that has actively played for 5 months compared to player that has played for 3 months should be reduced.
But difference between player that has actively played for 5 months compared to player that has played for 3 months should be reduced.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Potjeh
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shubla
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Re: Screw The Botters
I doubt anyone plays this game with their only objective being to have better ql carrots thab their neighbours....Potjeh wrote:Why would anyone start today then?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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tyrtix
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Re: Screw The Botters
... because there are bots for doing that :pshubla wrote:I doubt anyone plays this game with their only objective being to have better ql carrots thab their neighbours....Potjeh wrote:Why would anyone start today then?
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Ysh
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Re: Screw The Botters
Straw man arguing.shubla wrote:I doubt anyone plays this game with their only objective being to have better ql carrots thab their neighbours....Potjeh wrote:Why would anyone start today then?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Redlaw
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Re: Screw The Botters
I would love to have the best q carrots in the game, but ill settle for the best q carrots in my area, why they are a trade item, one worth lets say a ram + gifting them bous stuff. I in truth rather be the best so I can help jump start other groups that act like they will treat me as a good allie. I do not bot but I arm past he q check as often as I can. So my q does rise naturaly if at all.
I play maby way to much, but yet the people that people scream at at botting likely in my thinking will have a overly hot cumputer when they end up wanting to fight from over taxing there system. Just cause you can push to q300 carrots in a month can mean jack when you think of the other issues botting like a loony can cause.
I play maby way to much, but yet the people that people scream at at botting likely in my thinking will have a overly hot cumputer when they end up wanting to fight from over taxing there system. Just cause you can push to q300 carrots in a month can mean jack when you think of the other issues botting like a loony can cause.
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Kaios
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Re: Screw The Botters
Introduce a fatigue mechanic but not in the sense of performing activities = gaining fatigue but rather fatigue would be related to the amount of time a character remains logged in. The longer you are logged in, the more your fatigue increases and you begin to perform activities more slowly, eventually moving towards slower movement as well. Logging out in a bed reduces fatigue over time. Obviously the time for fatigue to increase would be slow and decreasing while logged out would be much faster so as to have the least impact on those playing normally.
Not only do I think this would help curb the use of bots running around to forage/explore but something like this may make a person think twice about leaving their character logged in to run auto curio.
Not only do I think this would help curb the use of bots running around to forage/explore but something like this may make a person think twice about leaving their character logged in to run auto curio.
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linkfanpc
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Re: Screw The Botters
No, actually i'm pretty sure everything is calculated via square roots and crap, i.e. 10q, normal, 40q, double, 90q triple. (That's all i know so far. I'm assuming 4x is somewhere between 170-220.)Redlaw wrote:Don't we already have this in the game? 10, 20, 40, 80, 160 ect... are when how effective things are doubled.
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