Game Development: Red Wheat

Announcements about major changes in Haven & Hearth.
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ricky
Posts: 1475
Joined: Fri Apr 02, 2010 5:00 am

Re: Game Development: Red Wheat

Post by ricky »

nice update. RIP my honeybuns though.

Jorb, do you intend to eventually have all/most structures use variable materials? I would really like to see VM barrels and bricks structures.
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jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.
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linkfanpc
Posts: 2415
Joined: Wed Aug 05, 2015 7:07 pm

Re: Game Development: Red Wheat

Post by linkfanpc »

xTrainx wrote:
linkfanpc wrote:Holy crappers, epic update. Hooray for more agriculture! :P

EDIT: Also, how many slots does the study table have? And does quality effect it in any way?
from what i can see on the OP, it's 7x7
Lol, i totally missed that. :lol:
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tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Game Development: Red Wheat

Post by tyrtix »

i go away for a pair of hours from the game, and here is the ninja update!
Great things coming in, thanks!
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Red Wheat

Post by jordancoles »

LOL
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Red Wheat

Post by Redlaw »

I just had the thought, does this means we could get up to 15 more types of Pumpkins?
stickman
Posts: 660
Joined: Sat Nov 21, 2009 12:40 am

Re: Game Development: Red Wheat

Post by stickman »

so about this study desk. do I just have to afk with this desk open? the standard client kicks you off for being inactive doesn't it? only the custom clients let you stay logged in all day... I don't get how this works...
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jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Red Wheat

Post by jordancoles »

Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Red Wheat

Post by Redlaw »

stickman wrote:so about this study desk. do I just have to afk with this desk open? the standard client kicks you off for being inactive doesn't it? only the custom clients let you stay logged in all day... I don't get how this works...
It ulls what you put onto the deck off, so if you get logged out you keep doing it till your out of XP or the deck is empty.
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Red Wheat

Post by Kaios »

seems to me that unless it links to the character in some way, it's the equivalent of a cupboard and auto curio
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Game Development: Red Wheat

Post by ven »

Someone should post a pic of the hat on those meme sites for promotion. Seems like the kind of thing that would draw people's attention.

Btw nice touch on the golden chair, very in-character :D
Venator

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