Game Development: Red Wheat

Announcements about major changes in Haven & Hearth.
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Redlaw
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Re: Game Development: Red Wheat

Post by Redlaw »

As far as I can tell its linked to the last person that placed an item on the study desk. But I am just me using mine, so idk.
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Fostik
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Re: Game Development: Red Wheat

Post by Fostik »

jorb wrote: Added "Red Onion". Red Onions are a type of Onion. All recipes previously requiring yellow onion will now rather ask for any onion. You will need to rediscover onions.
FFFFFFuck yeah!!!! viewtopic.php?f=51&t=49210&p=645302
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My experience of market building in W13
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zebratul
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Re: Game Development: Red Wheat

Post by zebratul »

Fostik wrote:FFFFFFuck yeah!!!!
Nice one.
Hallon237
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Re: Game Development: Red Wheat

Post by Hallon237 »

Does the quality of the study desk does anything? It does have quality unlike other stuff, but i'm not sure how it would influence stuff.
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jorb
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Re: Game Development: Red Wheat

Post by jorb »

Hallon237 wrote:Does the quality of the study desk does anything?
No.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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delsus
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Re: Game Development: Red Wheat

Post by delsus »

Some questions about the study desk :
- Do we have to be in the same room for it to work?
- Do they stack? (A cave full of study desks would be too OP)
- Do we have to use a chair, like other tables?
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jorb
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Re: Game Development: Red Wheat

Post by jorb »

delsus wrote:Some questions about the study desk :
- Do we have to be in the same room for it to work?
No.
- Do they stack? (A cave full of study desks would be too OP)
You can only have one. Not sure why more would be OP, though. The mentory can only ever get full. You do not study the things on the desk, but rather they are drawn from the desk to your study report whenever you complete another curiosity.
- Do we have to use a chair, like other tables?
No. You do not have to be by them for them to work.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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delsus
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Re: Game Development: Red Wheat

Post by delsus »

Thanks for your fast and effective answer.
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jorb
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Re: Game Development: Red Wheat

Post by jorb »

ricky wrote:nice update. RIP my honeybuns though.

Jorb, do you intend to eventually have all/most structures use variable materials? I would really like to see VM barrels and bricks structures.
I'd like to use variable materials as much as possible, and brick structures will definitely use it at some point. The concern, however, is performance. More objects with varying materials means fewer objects being cache-drawn, means more load on the CPU, &c, which can obviously already be quite the bitch for complex village scenes. Objects that you can thus expect to see many of on the same screen -- chests and barrels, for example -- are thus at the bottom of the list. Unfortunately, because it would indeed be cool on barrels, crates, and whatnot.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: Red Wheat

Post by jorb »

delsus wrote:Thanks for your fast and effective answer.
No problemo!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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