Holy moly, yes he did. Fixed on dev server. Sorry about that.algorithm wrote:I think Loftar misplaced a comma...
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Red Wheat
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Zeler
- Posts: 1484
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Re: Game Development: Red Wheat
After eating this, even grandma would agree that you aren't hungry anymore.
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Ukhata
- Posts: 712
- Joined: Wed Jan 29, 2014 9:20 am
Re: Game Development: Red Wheat
jorb wrote:Holy moly, yes he did. Fixed on dev server. Sorry about that.algorithm wrote:I think Loftar misplaced a comma...
rofl!
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Game Development: Red Wheat
I think all this recipes should be reworked from "base recipe FEPs + random little additions depending on ingridients" to "Full ingridient dependent FEPs". for ex how i think fruit pie shoudlooks like (not actual numbers rather than base relations):
FEP1: 4 points +2 FEP depends on fruit.
FEP2: 2 points +1 depends on flour.
FEP3: 1 point +1 depends on milk.
Specific to fruit pie from blueberries(int), barley(con) and cow's milk(cha):
4 +2 int, 2 +1 con, 1 +1 cha.
Specific to fruit pie from Apple(con), wheat(dex) and sheep's milk(dex):
4 +2 con, 3 +1 dex.
And so on.
So you just need to set stats relations to all base ingridiens(flour, berries, feuits, shrooms, meat, eggs, etc...),base recipe relations and allow us to discover this and then just build food we want...
FEP1: 4 points +2 FEP depends on fruit.
FEP2: 2 points +1 depends on flour.
FEP3: 1 point +1 depends on milk.
Specific to fruit pie from blueberries(int), barley(con) and cow's milk(cha):
4 +2 int, 2 +1 con, 1 +1 cha.
Specific to fruit pie from Apple(con), wheat(dex) and sheep's milk(dex):
4 +2 con, 3 +1 dex.
And so on.
So you just need to set stats relations to all base ingridiens(flour, berries, feuits, shrooms, meat, eggs, etc...),base recipe relations and allow us to discover this and then just build food we want...
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Game Development: Red Wheat
So. First experiment.
In study: Dandellion.
On table: Dandellion, Still life.
Character was online all the time.
Dandellion in study finished - only new dandellion was added. Still life still on table.
In study: Dandellion.
On table: Dandellion, Still life.
Character was online all the time.
Dandellion in study finished - only new dandellion was added. Still life still on table.
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Game Development: Red Wheat
Second experiment.
In study: Dandellion.
On table: 3 Dandellions.
Character was offline for more then 2 hours.(Dandellion needs 40 min to finished)
After login: 3 Dandellions dissapeared, Character got lp from 3 Dandellions, Dandellion in study was on a half way.
In study: Dandellion.
On table: 3 Dandellions.
Character was offline for more then 2 hours.(Dandellion needs 40 min to finished)
After login: 3 Dandellions dissapeared, Character got lp from 3 Dandellions, Dandellion in study was on a half way.
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Red Wheat
So in other words the table only replaces items currently in the study, even if there is still attention/space to spare?
And sounds about right on the timing of the dandelions. 4 x 40m = 160m or 2:40:00.
And sounds about right on the timing of the dandelions. 4 x 40m = 160m or 2:40:00.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Red Wheat
So we can teleport stuff using study table? but only curios

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Red Wheat
yes it looks like the table tries to replace a curo you have with a simler one on the table, but if it cant, ti will pull the highs attention curo that fits into your study window.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Red Wheat
I have not tested if it works this way already.
But if you finish one curio, it should first look for that same type of curio. And put it in the same place in study grid.
But if you finish one curio, it should first look for that same type of curio. And put it in the same place in study grid.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client