Bleeding mechanic should be like for example.
You get 25% opening. This naturally starts decreasing 24.. 23.. and so on.
Each time your character would bleed for 1 hp.
Using defense moves to remove openings wouldnt cause bleeding.
So if you deal 78% opening to animal and it starts running away. It will slowly bleed 78hp one by one. Leaving blood trail to track it as well.
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shubla
- Posts: 13041
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- Location: Finland
Opening idea

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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
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Re: Opening idea
This sounds really bad... For hunting, sure, sounds nice for low level animals, mammoths and stuff are uneffected since they have huge hp, same with high level players with +500 con. However, for low level players, they would just have a harder time hunting and fighting ants.
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Suck me good and hard thru my jorts