We all need protection. Let me introduce you brand new system named "Trapped? Go f**k yourself!"
The system includes 4 parts:
Skill: "Traps", 20k LP, learns after "Basic mechanics".
Abilities: "place trap" and "disarm trap".
Traps:
a) Bear trap. Costs 2 steel ingot, 5 wrought iron nuggets. Causes "immobility" effect on character for 30 minutes. Immobilized character can't logoff, move and travel to hf.
b) Spikes trap. Costs 1 wrought iron ingot, 5 blocks and 2 boards. Maybe some amount of bone glue too. Causes "bleeding" effect, which works similar to animal bleeding, but it lasts only certsin ammount of time and victim hp
c) Boulder trap. Costs 30 stone and 2 boards. Cause "concusion" wound, similar to caveins.
And mechanics:
Any character with learned skill can place, detect and disarm traps. Chance to detect trap depends from PER*EXP, softcaped by stealth. Chance to disarm trap depends from PER*Stealth. Disarmd trap left over on a ground as an item (35% chance), dissapears (50%) or hurts (15%). Chance to place trap is constant.
Damage, made by trap, depends from trap quality, more Q = more damage. Q of trap softcaped by DEX, Carpentry or Smithing and Stealth (because you'll need to camouflage it).
Hope it will make game a little more interesting.
Oh, and important thing to all noob killers:
Traps can only be placed on CLAIMED PAVED land or inside buildings.
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CShooter
- Posts: 29
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- Location: Moscow, Russia
Traps idea
I'm from Russia, my English is not so good. Sorry for that.
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MrPunchers
- Posts: 1679
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Re: Traps idea
+1 on traps, but not what you reccomended, those are kinda broad and op sounding for the cheapish cost.
I would like traps like blinds, or the ones in urw, like dead falls and snares.
Also what's the point of traps if they can only be put on claimed land, to catch people? I would think they'd catch animals such as bears and deer.
I would like traps like blinds, or the ones in urw, like dead falls and snares.
Also what's the point of traps if they can only be put on claimed land, to catch people? I would think they'd catch animals such as bears and deer.
Suck me good and hard thru my jorts
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maze
- Posts: 2819
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- Location: Canada
Re: Traps idea

...but anyhow...trap would be kinda hard to balance namely at war times.
without making any changes to your suggestion.
if a faction made 300 traps all over their village.
about 40 or so would "hurt" when they are being disarmed...
This would just be a pain in the ass in general for both sides.
Defenders having to setup traps on every sq. cuz it basiclly the best way to to defend before the initial attack.
attack would more then likely be repled by a large faction just by traps alone.
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game ideas
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sMartins
- Posts: 3442
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Re: Traps idea
traps should be only for animals....then maybe one day we could figure out how to work with persons too...
Btw, URW traps and definetly not only on claim....it makes no sense.
Btw, URW traps and definetly not only on claim....it makes no sense.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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CShooter
- Posts: 29
- Joined: Mon Oct 26, 2015 10:51 am
- Location: Moscow, Russia
Re: Traps idea
1) Animal traps may be same, as human traps, BUT it must be placed quicly and decayed in 2-3 minutes to prevent char blocking. Or, maybe, they must NOT interract with character at all.
2) All parametres are discussible, this is only a rough example of what it can be.
3) I've thought mostly about protection from thieves and raiders than about a hunt
2) All parametres are discussible, this is only a rough example of what it can be.
3) I've thought mostly about protection from thieves and raiders than about a hunt
I'm from Russia, my English is not so good. Sorry for that.
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jorb
- Posts: 18715
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Re: Traps idea
Probably the one most often recurring suggestion.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose