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henryhall0315
- Posts: 5
- Joined: Wed Nov 16, 2016 1:31 am
Cannot Move More Than Once Without Changing Window Size
I cannot move unless I change my window size. After I change it, I can move once. Then I have to change it again, and so on and so forth. I have Intel graphics, and I have installed the 64-bit java as is recommended for Intel graphics people. I also cannot interact. I don't know if I'm just being stupid or if something is wrong. Please help!
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loftar
- Posts: 9096
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Re: Cannot Move More Than Once Without Changing Window Size
How weird. Could you please follow the instructions in this thread to produce debug images?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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henryhall0315
- Posts: 5
- Joined: Wed Nov 16, 2016 1:31 am
Re: Cannot Move More Than Once Without Changing Window Size
click1
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Last edited by henryhall0315 on Thu Nov 17, 2016 12:25 am, edited 1 time in total.
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henryhall0315
- Posts: 5
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Re: Cannot Move More Than Once Without Changing Window Size
it doesn't seem to want me to send click2, I add the attachment but it just disappears. What the people are talking about in the thread sounds exactly like my problem.
Last edited by henryhall0315 on Thu Nov 17, 2016 12:28 am, edited 1 time in total.
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henryhall0315
- Posts: 5
- Joined: Wed Nov 16, 2016 1:31 am
Re: Cannot Move More Than Once Without Changing Window Size
here's click3
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henryhall0315
- Posts: 5
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Re: Cannot Move More Than Once Without Changing Window Size
Oh no. Turns out I am launching with a 32 bit java. Sorry to waste your time with this.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Cannot Move More Than Once Without Changing Window Size
Resolved then.
Have fun in the game.
Have fun in the game.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loftar
- Posts: 9096
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- Location: Your character database
Re: Cannot Move More Than Once Without Changing Window Size
I guess that confirms yet again that this is indeed a 32/64-bit issue, at least. That is good to know.
"Object-oriented design is the roman numerals of computing." -- Rob Pike