I posted that on the GLoSQ but it has been skipped, so maybe it deserve a thread.
What happens if I build a banner, then I build another banner over the new village area and then I destroy the first banner (so that the second banner now is not over a pre-created village claim)? Does the second banner work?
If I have a village claim and I build walls inside my claim, visitors will gain the "visitor" debuff if they try to enter from an open gate. What happens if I have a gate outside of my village? (For example, if I have one side of my walls just a tile over the village claim).
Can I cover this gate with a personal claim in order to keep the "visitor debuff" on?
Claims block roads, for what I have understand. Does walls block them, too? edit: yeah, seems like that roads can not pass over gates
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Weird things with claims
I'm quite certain it was answered before in that thread, merging.Aethyr wrote:I posted that on the GLoSQ but it has been skipped, so maybe it deserve a thread.
Yes, unless you break the idol.What happens if I build a banner, then I build another banner over the new village area and then I destroy the first banner (so that the second banner now is not over a pre-created village claim)? Does the second banner work?
Visitor debuff is claim based. It is applied the moment you pass through a gate, it is removed when you leave the claim.If I have a village claim and I build walls inside my claim, visitors will gain the "visitor" debuff if they try to enter from an open gate. What happens if I have a gate outside of my village? (For example, if I have one side of my walls just a tile over the village claim).
As long as there is a single unclaimed tile within the wall it is possible to drop the debuff inside.Can I cover this gate with a personal claim in order to keep the "visitor debuff" on?
Always claim the complete inside.
Gates blocking roads is a thing that is disliked by some, but a design decision to make roads not completely secure.Claims block roads, for what I have understand. Does walls block them, too? edit: yeah, seems like that roads can not pass over gates
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Aethyr
- Posts: 323
- Joined: Sun Jun 22, 2014 6:55 pm
Re: Weird things with claims
I tried with search, but I was not lucky. Never want to spam, sorry.Granger wrote:I'm quite certain it was answered before in that thread, merging.Aethyr wrote:I posted that on the GLoSQ but it has been skipped, so maybe it deserve a thread.
So, if I completely cover my walls with village + personal claim people will keep their debuff? Or only if I cover them with (mutually exclusive) personal OR village claim? I'm a bit confused about that. For what I read is the first option, but better safe then sorry ^^Visitor debuff is claim based. It is applied the moment you pass through a gate, it is removed when you leave the claim.If I have a village claim and I build walls inside my claim, visitors will gain the "visitor" debuff if they try to enter from an open gate. What happens if I have a gate outside of my village? (For example, if I have one side of my walls just a tile over the village claim).As long as there is a single unclaimed tile within the wall it is possible to drop the debuff inside.Can I cover this gate with a personal claim in order to keep the "visitor debuff" on?
Always claim the complete inside.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Weird things with claims
The visitor debuff is individual to the claim, you need one claim to completely cover the inside of the wall.Aethyr wrote:So, if I completely cover my walls with village + personal claim people will keep their debuff? Or only if I cover them with (mutually exclusive) personal OR village claim? I'm a bit confused about that. For what I read is the first option, but better safe then sorry ^^Granger wrote:Visitor debuff is claim based. It is applied the moment you pass through a gate, it is removed when you leave the claim.Aethyr wrote: If I have a village claim and I build walls inside my claim, visitors will gain the "visitor" debuff if they try to enter from an open gate. What happens if I have a gate outside of my village? (For example, if I have one side of my walls just a tile over the village claim).As long as there is a single unclaimed tile within the wall it is possible to drop the debuff inside.Can I cover this gate with a personal claim in order to keep the "visitor debuff" on?
Always claim the complete inside.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Redlaw
- Posts: 1638
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Re: Grand List of Simple Questions
Is stealth useful in PVE?
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NOOBY93
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Re: Grand List of Simple Questions
noRedlaw wrote:Is stealth useful in PVE?
Jalpha wrote:I believe in my interpretation of things.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Grand List of Simple Questions
Ok thought as much but I keep hearing it does over and over, the better tto sneak up to your prey blah blah.NOOBY93 wrote:noRedlaw wrote:Is stealth useful in PVE?
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carcanken
- Posts: 92
- Joined: Mon May 24, 2010 9:48 pm
Re: Grand List of Simple Questions
What is a good stat to focus on as a solo player? I'm thinking I should focus on survival because that number impacts nearly everything I do it seems like.. or exploration, but I'm not sure which would be best.
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zebratul
- Posts: 438
- Joined: Sun May 08, 2016 9:15 am
- Location: Moscow
Re: Grand List of Simple Questions
The problem is, you need a high variety of stats to be able to hermit every industry, so there are no dump-stats in Haven.carcanken wrote:What is a good stat to focus on as a solo player? I'm thinking I should focus on survival because that number impacts nearly everything I do it seems like.. or exploration, but I'm not sure which would be best.
But yes, it's important to raise your Perc*exploration and survival early game with LP and gilds to unlock more interesting foragables.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Grand List of Simple Questions
sewing, survival, and farming.carcanken wrote:What is a good stat to focus on as a solo player? I'm thinking I should focus on survival because that number impacts nearly everything I do it seems like.. or exploration, but I'm not sure which would be best.
Survival will affect every foragable you find, and more importantly, the quality of butchered animals and water/dirt/clay. so you definitely need survival first.
Sewing has become a staple of the hermit's diet now because of gilding. while you can slack off in carpentry, smithing, cooking, exploration(once you hit 50), you will need sewing to get those sweet,sweet gilding bonuses on your (primarily sewing attributed) clothes
Farming is a must have, due to almost all industries being affected by it. cloth from plants, food from plants, curiosities from plants, wood from plants. it all comes back to farming.
if you dont plan on ever dealing with the pvp/ranging side of haven, just forego stealth entirely and focus on UA for pve. mc isnt needed to use chop, so you're golden.
as for FEP attributes, you need em all. the higher the better.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.