DaniAngione wrote:
But if you think about a new world and how the composting bin will make a difference in the early game for the fast farming grinders, you realize that it pretty much kills the regular soil. It becomes useless. And that's sad because regional qualities and such are one of the most interesting features in terms of 'motivating' social interactions, good or bad.
You're too pessimistic, Dany.
At least, The area around my base is not covered with this ugly dots by those "high-q soil searchers" )
LadyGoo wrote:But when you reach the cap, you can switch to mulch.
I'm driving towards a destination when all of the sudden I find I've gone around in a circle and have ended back where I was in the first place.
Basically with your idea there still comes a point where regular soil is obsolete which is dumb and the opposite of balanced. Although maybe I'm wrong, why use q300 mulch and top quality water from a raised well when you could have a much faster but lower quality product using spring water and guano!
It doesn't make any sense, all you're doing is giving a normal resource the ability to speed up tree/garden pot growth in the early game when there is no mulch production yet which would just speed us towards the point we're at now even faster.
Honestly mulch should just count as 1/2 quality, similar to a clay cauldron vs metal cauldron. in the worst case scenario, it still means you get your absurdly high quality soil, it just takes twice as long to get. Im not actually certain it doesnt work this way already.
Kaios wrote:It doesn't make any sense, all you're doing is giving a normal resource the ability to speed up tree/garden pot growth in the early game when there is no mulch production yet which would just speed us towards the point we're at now even faster.
You don't think that makes it fairer for people that just start the game? Isn't that the definition of balance?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
Nope, you can still use spring water and guano with the same result now to speed up low quality tree growth. Changing regular soil to work faster than mulch only makes it so everyone gets to a point faster where normal soil becomes obsolete and they return to using mulch. Bigger factions will obviously reach this point at a significantly faster rate than hermits meaning trading for high q seeds is a better option than going through the process of using regular soil at all.
Kaios wrote:Nope, you can still use spring water and guano with the same result now to speed up low quality tree growth. Changing regular soil to work faster than mulch only makes it so everyone gets to a point faster where normal soil becomes obsolete and they return to using mulch. Bigger factions will obviously reach this point at a significantly faster rate than hermits meaning trading for high q seeds is a better option than going through the process of using regular soil at all.
I don't think the dynamic of the games should be determined by "oh well they'll just trade with a large faction anyways, why bother". It seems short sighted. What if there aren't any large factions that speak their language? Or there aren't any large factions around or willing?
sabinati wrote:do you expect me to just check the forum constantly, fuck off
Burinn wrote:
I don't think the dynamic of the games should be determined by "oh well they'll just trade with a large faction anyways, why bother". It seems short sighted. What if there aren't any large factions that speak their language? Or there aren't any large factions around or willing?
I don't think that either, if you could read:
LadyGoo wrote:What is there to balance though? What is a balance for you? Equal quality for everyone? That didn't work.
The only thing that retains the noobs to keep up with tops is their farming atm, since you got seeds being sold close to the top q. everywhere.
Burinn wrote:
I don't think the dynamic of the games should be determined by "oh well they'll just trade with a large faction anyways, why bother". It seems short sighted. What if there aren't any large factions that speak their language? Or there aren't any large factions around or willing?
I don't think that either, if you could read:
LadyGoo wrote:What is there to balance though? What is a balance for you? Equal quality for everyone? That didn't work.
The only thing that retains the noobs to keep up with tops is their farming atm, since you got seeds being sold close to the top q. everywhere.
You're like talking to a wall. Ugh.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
Burinn wrote:I don't think the dynamic of the games should be determined by "oh well they'll just trade with a large faction anyways, why bother". It seems short sighted. What if there aren't any large factions that speak their language? Or there aren't any large factions around or willing?
Through LadyGoo's method she's saying small villages/hermits can just trade for high q seeds from the bigger factions later on in order to keep up, I'm saying it shouldn't work that way and yet you responded with the above post to me instead of her.