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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Charm Bracelet/Charm Necklace
azrid wrote:That cost doericky wrote:5x fine plant fibers or 3x metal nuggets
So make huge farm and spam your gilds until you get a 2 or 3 slotted item and then use gild song to make it even more op than rings you craft.
There are other rings to take into consideration too. Rings such as thimble
Basically early and endgame rings. RIP precious metal rings if this idea is added.
I'll be the devil's advocate here and just assume you think that bracelets are rings - they aren't. Bracelet would go on the glove slot, just in case that isn't obvious.
Secondly, the materials required could be anything to make it balanced, whether it be precious metals, 59 plant fibers, or 300 rocks, it really doesn't matter. The idea is to have one item -only one- for both the glove and neck slot that can accept gilds.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Charm Bracelet/Charm Necklace
Once you do that no other glove is ever going to be used.
And no one will ever use any other necklace for active playing.
And no one will ever use any other necklace for active playing.


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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Charm Bracelet/Charm Necklace
Should be a system for jewelry.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
