AWESOME!
Excited! I have one last spot in the retreat, WINDMILL IT IS
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Milling Time
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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MonitorCAO
- Posts: 8
- Joined: Wed Oct 07, 2015 5:11 am
- Location: Somewhere in the middle
Re: Game Development: Milling Time
Awesome... Next project, make 10 windmills or more.

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ArvinJA
- Posts: 1255
- Joined: Sun Mar 20, 2011 1:02 pm
- Location: Sweden
Re: Game Development: Milling Time
The low life has lost its appeal
And I'm tired of walking these streets
To a room with its cupboards bare
And I'm tired of walking these streets
To a room with its cupboards bare
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Atamzsiktrop
- Posts: 1124
- Joined: Sun Apr 01, 2012 10:32 am
Re: Game Development: Milling Time
"You may now place locks on chests, large chests, stone caskets, coffers, and sheds."
this could affect raiding/looting in a very bad way, especially if looting places of owners that went inactive a long time ago
this could affect raiding/looting in a very bad way, especially if looting places of owners that went inactive a long time ago
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reexar77
- Posts: 170
- Joined: Fri May 17, 2013 12:40 pm
- Location: Romania
Re: Game Development: Milling Time
JORB HOLY SMOKES IS THAT DUCKS I SEE THERE!? ARE WE GETTING DUCKS!? 
The Infamous Alex A.K.A The Lion , The Fallen King , Destroyer of Worlds , Taker of women , Down under criminal , That one guy who forgets to bring his axe , Also lover of kittens and cupcakes , Stalker of mammoths and harvester of moss , Dispatcher of Russians , Rider of Buttstalion , Basement troll , Slayer of honeybuns , Romanian bane of nature
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Milling Time
I suppose you can still vandalize and get the contents from the ground?Atamzsiktrop wrote:"You may now place locks on chests, large chests, stone caskets, coffers, and sheds."
this could affect raiding/looting in a very bad way, especially if looting places of owners that went inactive a long time ago
I mean, if they're away for that long there won't even be a claim for a scent to be left.
And if they're not away for that long, you'll be leaving plenty of batterings, murders and vandalisms anyway.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Nikitan83
- Posts: 122
- Joined: Sun Apr 06, 2014 1:13 am
- Location: Sweden
Re: Game Development: Milling Time
10/10 update ;D
W4: Bucket slave
W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
W9: Queen of Fire & Ice
W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
W12: LS of Lake Town
W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
W9: Queen of Fire & Ice
W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
W12: LS of Lake Town
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Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Game Development: Milling Time
Neato. That's a lot of stuff and it'll be fun to try, great work JLo!
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Atamzsiktrop
- Posts: 1124
- Joined: Sun Apr 01, 2012 10:32 am
Re: Game Development: Milling Time
thing is, i assume you can't check what's inside, so you can leave scents for things that are empty (tedium) plus looting chests was often the way to loot a place (load them up on wagon and sort in your village, therefore changing this is tedious), plus it's just such a waste to destroy perfectly fine chests and find nothing in them, but you couldn't use them anyway (tedium)DaniAngione wrote:I suppose you can still vandalize and get the contents from the ground?Atamzsiktrop wrote:"You may now place locks on chests, large chests, stone caskets, coffers, and sheds."
this could affect raiding/looting in a very bad way, especially if looting places of owners that went inactive a long time ago
I mean, if they're away for that long there won't even be a claim for a scent to be left.
And if they're not away for that long, you'll be leaving plenty of batterings, murders and vandalisms anyway.
it also adds yet another way to altvault items
i feel like it will turn out to be a bad change but should probs wait for some input