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MadNomad
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Re: Game Development: Milling Time
windmill looks like pavement
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Ysh
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Re: Game Development: Milling Time
It is really worst thing in world for uncivil barbarian raider to work for his loot?Atamzsiktrop wrote:thing is, i assume you can't check what's inside, so you can leave scents for things that are empty (tedium) plus looting chests was often the way to loot a place (load them up on wagon and sort in your village, therefore changing this is tedious), plus it's just such a waste to destroy perfectly fine chests and find nothing in them, but you couldn't use them anyway (tedium)DaniAngione wrote:I suppose you can still vandalize and get the contents from the ground?Atamzsiktrop wrote:"You may now place locks on chests, large chests, stone caskets, coffers, and sheds."
this could affect raiding/looting in a very bad way, especially if looting places of owners that went inactive a long time ago
I mean, if they're away for that long there won't even be a claim for a scent to be left.
And if they're not away for that long, you'll be leaving plenty of batterings, murders and vandalisms anyway.
i feel like it will turn out to be a bad change but should probs wait for some input
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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DaniAngione
- Posts: 1791
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Re: Game Development: Milling Time
Hmm..Atamzsiktrop wrote:thing is, i assume you can't check what's inside, so you can leave scents for things that are empty (tedium) plus looting chests was often the way to loot a place (load them up on wagon and sort in your village, therefore changing this is tedious), plus it's just such a waste to destroy perfectly fine chests and find nothing in them, but you couldn't use them anyway (tedium)DaniAngione wrote:I suppose you can still vandalize and get the contents from the ground?Atamzsiktrop wrote:"You may now place locks on chests, large chests, stone caskets, coffers, and sheds."
this could affect raiding/looting in a very bad way, especially if looting places of owners that went inactive a long time ago
I mean, if they're away for that long there won't even be a claim for a scent to be left.
And if they're not away for that long, you'll be leaving plenty of batterings, murders and vandalisms anyway.
it also adds yet another way to altvault items
i feel like it will turn out to be a bad change but should probs wait for some input
I see.
Well, perhaps a "lockpick" ability of sorts (for containers, not gates) could be a nice solution and could also add more meaning to the Stealth ability
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Milling Time
Locks on chests does make it harder, but this means a new learn-able skill that uses dex + stealth can be learned (lock picking) can be added if the devs want to help balance it. But knowing my junk is more safe is just find with me.
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Atamzsiktrop
- Posts: 1124
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Re: Game Development: Milling Time
that's what i thoughtDaniAngione wrote: Well, perhaps a "lockpick" ability of sorts (for containers, not gates) could be a nice solution and could also add more meaning to the Stealth ability
YEAH !!Redlaw wrote:Locks on chests does make it harder, but this means a new learn-able skill that uses dex + stealth can be learned (lock picking) can be added if the devs want to help balance it. But knowing my junk is more safe is just find with me.
Last edited by Atamzsiktrop on Wed Nov 30, 2016 7:55 pm, edited 1 time in total.
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reexar77
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Re: Game Development: Milling Time
Are we really getting ducks?
The Infamous Alex A.K.A The Lion , The Fallen King , Destroyer of Worlds , Taker of women , Down under criminal , That one guy who forgets to bring his axe , Also lover of kittens and cupcakes , Stalker of mammoths and harvester of moss , Dispatcher of Russians , Rider of Buttstalion , Basement troll , Slayer of honeybuns , Romanian bane of nature
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Blueberry
- Posts: 241
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Game Development: Milling Time
Wow! Nice.
No changes on Github yet =(
No changes on Github yet =(
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leanne69
- Posts: 302
- Joined: Wed Nov 30, 2011 12:40 am
Re: Game Development: Milling Time
Give us more bones like windmill! Such a great update just for that.we decided to push what other little things we had to at least throw you a bone.
King of Dis, fiancé of LadyGoo