DaniAngione wrote:Jorb & Loftar, if it's not asking much, could we please have a simple image showing the application of VM in the Windmill?
Stone and cloth is as in your image, but there are only two wood materials. The hazel (darker) one comes from the blocks, and the birch (lighter) one comes from the boards.
Aww, thank you!
I see. Yeah, I was confused exactly because they looked all the same
But yay, it shall be easier to get the materials then!
Thanks!
W16 ??? W15 Lame road-builder of Eyjafjallajökull W14 Proud defender of Kakariko Village W13 Sporadic member of Ravka W12 Occasional member of Lake Town W11 Inactive member of Yggdrasill W10 King of The Northern Kingdom W9The Revenant of Wulf's Retreat W8 Lawspeaker of New Thotoshire W7 Lawspeaker of Esteldín
Are you sure that wasn't there from the start of the world as a bad mapgen placement? I find it hard to imagine how singular trees would have "moved" due to this.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
Avu wrote:Awesome on the windmill just wish it was kingdom restricted. Maybe next time.
Why the fuck would a windmill be kingdom restricted. That doesnt make sense.
It makes perfect sense if you want to encourage settling inside kingdoms. Kingdoms that provide public services (other than murder) would attract non established players. More people that want to play closer together rather than being forced to, leads to more politics that will lead to more conflict (not necessarily the violent murdering kind either). A royal mill a huge endeavor (the point is for it to be expensive as hell) for a small community but not so much for a kingdom working together would have been perfect. Integrated with kingdom road system and you have a great start. The reason we wanted kingdoms in the first place was for them to lead to more politics. But I guess the playerbase is too small to matter.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
Avu wrote:Awesome on the windmill just wish it was kingdom restricted. Maybe next time.
Why the fuck would a windmill be kingdom restricted. That doesnt make sense.
It makes perfect sense if you want to encourage settling inside kingdoms. Kingdoms that provide public services (other than murder) would attract non established players. More people that want to play closer together rather than being forced to, leads to more politics that will lead to more conflict (not necessarily the violent murdering kind either). A royal mill a huge endeavor (the point is for it to be expensive as hell) for a small community but not so much for a kingdom working together would have been perfect. Integrated with kingdom road system and you have a great start. The reason we wanted kingdoms in the first place was for them to lead to more politics. But I guess the playerbase is too small to matter.
I think people are already highly incentivized to make or be a part of kingdoms. Short of "an RP" reason it seems a bit redundant as far as incentives are concerned.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
They are working on something more background y but will improve the game a lot if you read it, that is worth a bit of a delay, not when they are done they can add more powered items, and with the floating points it means they could add things over the water better (and in it), so them ducks might happen sooner hehe.