Game Development: Milling Time

Announcements about major changes in Haven & Hearth.
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Re: Game Development: Milling Time

Post by jordancoles »

Image

I was hoping it would work like the study
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
sMartins
Posts: 3440
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: Game Development: Milling Time

Post by sMartins »

Good job, also very happy about the announcement of the "path slider" thing...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
Mafious
Posts: 276
Joined: Sun Mar 13, 2011 2:08 pm

Re: Game Development: Milling Time

Post by Mafious »

jorb/loftar we need fat, make pigs and/or cows drop fat when butchered, we need fried chicken with onion rings.
https://strawpoll.com/xh2d3zr2 if you give a fuck about mining vote on this. Make mining great again! Bring back old supports.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Milling Time

Post by jorb »

jordancoles wrote:I was hoping it would work like the study
jorb wrote:Place everything on anything, in any capacity, at arbitrary angles! Implement a full 3D modeling program! Allow for arbitrary reprogramming of game! Dissolve all natural restrictions of objective reality! Social progress!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Milling Time

Post by Granger »

FictionRyu wrote:
CShooter wrote:OMG! Why, oh god, why all that you've added last time use big ammount of this f**king bone glue? Do you know, guys, that glue makes not only from bones? Give us more ways to make it, plsss.... :| :|
Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..
Getting the bones is, even for a new character, quite easy by murdering chickens.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Milling Time

Post by Granger »

jorb wrote:
jordancoles wrote:I was hoping it would work like the study
jorb wrote:Place everything on anything, in any capacity, at arbitrary angles! Implement a full 3D modeling program! Allow for arbitrary reprogramming of game! Dissolve all natural restrictions of objective reality! Social progress!
But it would be nice, as most objects already have a 3d model.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
linkfanpc
Posts: 2415
Joined: Wed Aug 05, 2015 7:07 pm

Re: Game Development: Milling Time

Post by linkfanpc »

TOTALLY EPIC!

But do you have any plans on making the machine's quality effect the output? Should i actually try and make mine high quality or can i use all my crap materials?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Game Development: Milling Time

Post by jorb »

linkfanpc wrote:can i use all my crap materials?
Yes. We intentionally made it quality neutral.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Milling Time

Post by loftar »

linkfanpc wrote:But do you have any plans on making the machine's quality effect the output?
...not currently. ^^
May the recent change to beehives be a lesson.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Milling Time

Post by loftar »

Granger wrote:But it would be nice, as most objects already have a 3d model.
It would, but some items, like dead rabbits, are trickier than others since they use custom drawing and whatnot, so it can't really be done in any general fashion right now. Also, the shelf in itself uses a form of quite custom drawing since it's hung on the wall. I do have some plans to reduce the number of forms of non-abstractable custom drawing, but that's a project for the future.

I am also, let's say, wary of the prospect of entering a storage cellar and have the server send information on all the 100k items stored in there. :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “Announcements”