Game Development: Milling Time

Announcements about major changes in Haven & Hearth.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Milling Time

Post by Granger »

About bones: take a wheelbarrow and go killing chicken spawns.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Milling Time

Post by DaniAngione »

I bet someone tried to lift a windmill and the game crashed.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Milling Time

Post by loftar »

Just a pedestrian bug in the milling machine. Still waiting for the game-breaking FP bugs. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Game Development: Milling Time

Post by Granger »

loftar wrote:Just a pedestrian bug in the milling machine. Still waiting for the game-breaking FP bugs. ^^
I think the walljumps will take some hours...
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Ysh
Posts: 5953
Joined: Sun Jan 31, 2010 4:43 am
Location: Chatting some friends on forum

Re: Game Development: Milling Time

Post by Ysh »

Granger wrote:
loftar wrote:Just a pedestrian bug in the milling machine. Still waiting for the game-breaking FP bugs. ^^
I think the walljumps will take some hours...
And loftar saith unto them, Why are ye fearful, O ye of little faith? Then he arose, and rebuked the winds and the sea; and there was a great calm.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
User avatar
mdsantahaven
Posts: 5
Joined: Fri Feb 11, 2011 4:42 am

Re: Game Development: Milling Time

Post by mdsantahaven »

By feedbacks the value of Strength is also influencing carry speed.

Loftar\Jorb, can you guys confirm\update 1st post please?
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Milling Time

Post by loftar »

mdsantahaven wrote:By feedbacks the value of Strength is also influencing carry speed.

Loftar\Jorb, can you guys confirm\update 1st post please?
It's already there:
jorb wrote:
  • There is now an informal weight system which allows us to specify weights on carried objects, and, thus, you may now carry lighter things -- pots, and whatnot -- at significantly increased speeds. A net result of this is that most things are, quite simply, a lot easier to carry. Carrying speed also increases with character strength.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
mdsantahaven
Posts: 5
Joined: Fri Feb 11, 2011 4:42 am

Re: Game Development: Milling Time

Post by mdsantahaven »

Much appreciated. I was blind.

P.S. Absolutely LOVE the mill. Didn't play with the positioning system yet.
and good luck with the collision improvements!
User avatar
Ophaq
Posts: 114
Joined: Fri Aug 28, 2015 10:54 pm

Re: Game Development: Milling Time

Post by Ophaq »

Nice update! Was not expecting mills which have been a suggestion I've seen a lot. Wall shelves too.

Speaking of wall shelves, where are they located? I can't seem to find them anywhere in my crafting menu and I know I have discovered all the materials for them. What resources do they require?
Beep beep I'm a Jeep.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Milling Time

Post by loftar »

Ophaq wrote:What resources do they require?
Boards, boneglue and linseed oil.

They're under the Crafting menu, by the way; not the Build menu.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

Return to “Announcements”