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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Milling Time
About bones: take a wheelbarrow and go killing chicken spawns.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Milling Time
I bet someone tried to lift a windmill and the game crashed.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Milling Time
Just a pedestrian bug in the milling machine. Still waiting for the game-breaking FP bugs. ^^
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Milling Time
I think the walljumps will take some hours...loftar wrote:Just a pedestrian bug in the milling machine. Still waiting for the game-breaking FP bugs. ^^
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Game Development: Milling Time
And loftar saith unto them, Why are ye fearful, O ye of little faith? Then he arose, and rebuked the winds and the sea; and there was a great calm.Granger wrote:I think the walljumps will take some hours...loftar wrote:Just a pedestrian bug in the milling machine. Still waiting for the game-breaking FP bugs. ^^
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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mdsantahaven
- Posts: 5
- Joined: Fri Feb 11, 2011 4:42 am
Re: Game Development: Milling Time
By feedbacks the value of Strength is also influencing carry speed.
Loftar\Jorb, can you guys confirm\update 1st post please?
Loftar\Jorb, can you guys confirm\update 1st post please?
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Milling Time
It's already there:mdsantahaven wrote:By feedbacks the value of Strength is also influencing carry speed.
Loftar\Jorb, can you guys confirm\update 1st post please?
jorb wrote:
- There is now an informal weight system which allows us to specify weights on carried objects, and, thus, you may now carry lighter things -- pots, and whatnot -- at significantly increased speeds. A net result of this is that most things are, quite simply, a lot easier to carry. Carrying speed also increases with character strength.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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mdsantahaven
- Posts: 5
- Joined: Fri Feb 11, 2011 4:42 am
Re: Game Development: Milling Time
Much appreciated. I was blind.
P.S. Absolutely LOVE the mill. Didn't play with the positioning system yet.
and good luck with the collision improvements!
P.S. Absolutely LOVE the mill. Didn't play with the positioning system yet.
and good luck with the collision improvements!
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Ophaq
- Posts: 114
- Joined: Fri Aug 28, 2015 10:54 pm
Re: Game Development: Milling Time
Nice update! Was not expecting mills which have been a suggestion I've seen a lot. Wall shelves too.
Speaking of wall shelves, where are they located? I can't seem to find them anywhere in my crafting menu and I know I have discovered all the materials for them. What resources do they require?
Speaking of wall shelves, where are they located? I can't seem to find them anywhere in my crafting menu and I know I have discovered all the materials for them. What resources do they require?
Beep beep I'm a Jeep.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Milling Time
Boards, boneglue and linseed oil.Ophaq wrote:What resources do they require?
They're under the Crafting menu, by the way; not the Build menu.
"Object-oriented design is the roman numerals of computing." -- Rob Pike