Game Development: Milling Time

Announcements about major changes in Haven & Hearth.
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Redlaw
Posts: 1638
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Milling Time

Post by Redlaw »

The mill is super fast, in the time it took me to move a log over up and build to barrels (pre-cut log), I had a barrel of flour ready lol.
MrBunzy
Posts: 363
Joined: Tue Nov 30, 2010 11:48 pm

Re: Game Development: Milling Time

Post by MrBunzy »

Pls add a way to destroy locks, looting LCs is like the only incentive to raid villages right now :s.
(once and futue king btw)
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xTrainx
Posts: 515
Joined: Sun Feb 02, 2014 8:22 am
Location: Venezuela

Re: Game Development: Milling Time

Post by xTrainx »

MrBunzy wrote:Pls add a way to destroy locks, looting LCs is like the only incentive to raid villages right now :s.
i mean there's always the option to take the chest off claim and bash it, unless you mean literally taking the lc and you dont mean the contents inside
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sabinati
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Re: Game Development: Milling Time

Post by sabinati »

CShooter wrote:
FictionRyu wrote:
CShooter wrote:OMG! Why, oh god, why all that you've added last time use big ammount of this f**king bone glue? Do you know, guys, that glue makes not only from bones? Give us more ways to make it, plsss.... :| :|
Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..
You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i see :(
try building a coop for them
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MrPunchers
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Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Game Development: Milling Time

Post by MrPunchers »

Hey guys if locks are such a problem they should just add thermite and you could just melt the locks ;)
Suck me good and hard thru my jorts
NeoBasilisk
Posts: 579
Joined: Thu Jun 06, 2013 12:48 am

Re: Game Development: Milling Time

Post by NeoBasilisk »

what the FUCK
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strpk0
Posts: 1244
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Milling Time

Post by strpk0 »

jorb wrote: [*] Yarrow is now a flower, and can be hung on walls
This does not seem to be working.
Granger wrote:Fuck off, please go grow yourself some decency.
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DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Game Development: Milling Time

Post by DaniAngione »

MadNomad wrote:windmill looks like pavement

IT'S A FUKKEN PAVEMENT WALL

Please, give us a proper texture or a "stoney" mesh like the tower (not so polygonal, maybe a bit less) or the mansion!
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Milling Time

Post by Kaios »

DaniAngione wrote:
MadNomad wrote:windmill looks like pavement

IT'S A FUKKEN PAVEMENT WALL

Please, give us a proper texture or a "stoney" mesh like the tower (not so polygonal, maybe a bit less) or the mansion!
Yes please, flint on a house is beautiful but flint paving is not

Otherwise great update.
illimoai
Posts: 1
Joined: Sat Aug 20, 2016 8:49 pm

Re: Game Development: Milling Time

Post by illimoai »

Good shit guys, we need a new hat in the store to commemorate this great update.

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