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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Game Development: Milling Time
The mill is super fast, in the time it took me to move a log over up and build to barrels (pre-cut log), I had a barrel of flour ready lol.
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Game Development: Milling Time
Pls add a way to destroy locks, looting LCs is like the only incentive to raid villages right now :s.
(once and futue king btw)
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Game Development: Milling Time
i mean there's always the option to take the chest off claim and bash it, unless you mean literally taking the lc and you dont mean the contents insideMrBunzy wrote:Pls add a way to destroy locks, looting LCs is like the only incentive to raid villages right now :s.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: Milling Time
try building a coop for themCShooter wrote:You got it. I'm hermit, so it is real pain to get bones. Have to hunt every chicken i seeFictionRyu wrote:Hm. I think you're onto something here..this windmill takes 10 glue, which is 100 bones. That's a-lot if you're not in a village or generally someone who doesn't hunt often. Making the glue isn't difficult when you've got a metal cauldron, but to get the bones to make it is a bit tasking..CShooter wrote:OMG! Why, oh god, why all that you've added last time use big ammount of this f**king bone glue? Do you know, guys, that glue makes not only from bones? Give us more ways to make it, plsss....![]()
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Game Development: Milling Time
Hey guys if locks are such a problem they should just add thermite and you could just melt the locks 
Suck me good and hard thru my jorts
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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Milling Time
what the FUCK
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Milling Time
This does not seem to be working.jorb wrote: [*] Yarrow is now a flower, and can be hung on walls
Granger wrote:Fuck off, please go grow yourself some decency.
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Milling Time
MadNomad wrote:windmill looks like pavement
IT'S A FUKKEN PAVEMENT WALL
Please, give us a proper texture or a "stoney" mesh like the tower (not so polygonal, maybe a bit less) or the mansion!
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Milling Time
Yes please, flint on a house is beautiful but flint paving is notDaniAngione wrote:MadNomad wrote:windmill looks like pavement
IT'S A FUKKEN PAVEMENT WALL
Please, give us a proper texture or a "stoney" mesh like the tower (not so polygonal, maybe a bit less) or the mansion!
Otherwise great update.
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illimoai
- Posts: 1
- Joined: Sat Aug 20, 2016 8:49 pm
Re: Game Development: Milling Time
Good shit guys, we need a new hat in the store to commemorate this great update.